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Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…
Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…
Motion capture technologies are increasingly used in creative and performance contexts but often exclude disabled practitioners due to normative assumptions in body modeling, calibration, and avatar representation. EqualMotion introduces a…
Dancers often prototype movements themselves or with each other during improvisation and choreography. How are these interactions altered when physically manipulable technologies are introduced into the creative process? To understand how…
Dance performance traditionally follows a unidirectional relationship where movement responds to music. While AI has advanced in various creative domains, its application in dance has primarily focused on generating choreography from…
Videos make exercise instruction widely available, but they rely on visual demonstrations that blind and low vision (BLV) learners cannot see. While audio descriptions (AD) can make videos accessible, describing movements remains…
This paper describes the process of developing a shared instrument for music-dance performance, with a particular focus on exploring the boundaries between standstill vs motion, and silence vs sound. The piece Vrengt grew from the idea of…
As robots increasingly become part of shared human spaces, their movements must transcend basic functionality by incorporating expressive qualities to enhance engagement and communication. This paper introduces a movement-centered design…
The use of motion capture in live dance performances has created an emerging discipline enabling dancers to play different avatars on the digital stage. Unlike classical workflows, avatars enable performers to act as different characters in…
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…
Human-AI co-creation aims to combine human and AI strengths for artistic results exceeding individual capabilities. Frameworks exist for painting, music, and poetry, but choreography's embodied nature demands a dedicated approach. This…
Choreography creation is a multimodal endeavor, demanding cognitive abilities to develop creative ideas and technical expertise to convert choreographic ideas into physical dance movements. Previous endeavors have sought to reduce the…
Using open-source and creative coding frameworks, a teamof artist-engineers from Portland Community College work-ing with artists who experience Intellectual/Developmentaldisabilities prototyped an ensemble of adapted instrumentsand…
Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the…
Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…
What we appreciate in dance is the ability of people to sponta- neously improvise new movements and choreographies, sur- rendering to the music rhythm, being inspired by the cur- rent perceptions and sensations and by previous experiences,…
The popularity of accessibility research has grown recently, improving digital inclusion for people with disabilities. However, researchers, including those who have disabilities, have attempted to include people with disabilities in all…
Driven by the vision of everyday haptics, the HCI community is advocating for "design touch first" and investigating "how to touch well." However, a gap remains between the exploratory nature of haptic design and technical reproducibility.…
Actively participating in body movement such as dance, sports, and fitness activities is challenging for people who are blind or have low vision (BLV). Teachers primarily rely on verbal instructions and physical demonstrations with limited…
This paper reviews the existing literature on input device evaluation and design in human-computer interaction (HCI) and discusses possible applications of this knowledge to the design and evaluation of new interfaces for musical…