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Game roles can be reflections of personas from a parallel world. In this paper, we propose a new style of game-play to bridge self-expression and role-playing: \emph{open role-playing games (ORPGs)}, where players are allowed to craft and…

Artificial Intelligence · Computer Science 2025-03-10 Hongqiu Wu , Zekai Xu , Tianyang Xu , Shize Wei , Yan Wang , Jiale Hong , Weiqi Wu , Hai Zhao

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

Computer Science and Game Theory · Computer Science 2015-08-13 Jiamou Liu , Ziheng Wei

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

Software Engineering · Computer Science 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is…

Robotics · Computer Science 2022-12-09 Greg Chance , Abanoub Ghobrial , Kevin McAreavey , Severin Lemaignan , Tony Pipe , Kerstin Eder

Unreal Engine is a platform that has influenced immersive storytelling and virtual reality (VR) through its advanced features and diverse applications. This paper provides an in-depth technical review of Unreal Engine. It analyzes its key…

Human-Computer Interaction · Computer Science 2025-11-04 Oleksandra Sobchyshak , Santiago Berrezueta-Guzman , Stefan Wagner

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Access to a fast and easily copied forward model of a game is essential for model-based reinforcement learning and for algorithms such as Monte Carlo tree search, and is also beneficial as a source of unlimited experience data for…

Artificial Intelligence · Computer Science 2020-04-02 Chris Bamford , Simon Lucas

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can…

Human-Computer Interaction · Computer Science 2022-01-14 Huansheng Ning , Zhenyu Wang , Rongyang Li , Yudong Zhang , Lingfeng Mao

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…

Software Engineering · Computer Science 2020-09-08 Cristiano Politowski , Lisandra M. Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Human beings have been affected by disasters from the beginning of life, bringing them many sad memories. In the long struggle against disaster, people have devised a variety of methods to train relevant participants in disaster relief…

Human-Computer Interaction · Computer Science 2022-01-19 Huansheng Ning , Zhangfeng Pi , Wenxi Wang , Fadi Farha , Shunkun Yang

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, especially in terms of a) capturing smaller design decisions…

Human-Computer Interaction · Computer Science 2026-02-16 Prabhav Bhatnagar , Jianheng He , Shamit Ahmed , Andrés Lucero , Perttu Hämäläinen

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

This paper outlines the design vision and planned evolution of Blexer v3, a modular and AI-driven rehabilitation ecosystem based on serious games. Building on insights from previous versions of the system, we propose a new architecture that…

Systems and Control · Electrical Eng. & Systems 2025-10-07 X. Tao , P. Chen , M. Tsami , F. Khayati , M. Eckert