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Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users. Some examples of the application of VR for SGs are complex…

Human-Computer Interaction · Computer Science 2018-12-06 Zhenan Feng , Vicente A. González , Ling Ma , Mustafa M. A. Al-Adhami , Claudio Mourgues

Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore…

Artificial Intelligence · Computer Science 2025-10-01 Runxin Yang , Yuxuan Wan , Shuqing Li , Michael R. Lyu

This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…

Computers and Society · Computer Science 2021-01-12 Carlo H. Godoy

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…

Cryptography and Security · Computer Science 2024-05-29 Mustafa Abdallah , Saurabh Bagchi , Shaunak D. Bopardikar , Kevin Chan , Xing Gao , Murat Kantarcioglu , Congmiao Li , Peng Liu , Quanyan Zhu

This article presents a model for describing the architecture of software-intensive systems, based on the use of multiple, concurrent views. This use of multiple views allows to address separately the concerns of the various stakeholders of…

Software Engineering · Computer Science 2020-06-11 Philippe Kruchten

Game dynamics structure (e.g., endogenous cycle motion) in human subjects game experiments can be predicted by game dynamics theory. However, whether the structure can be controlled by mechanism design to a desired goal is not known. Here,…

Theoretical Economics · Economics 2022-03-14 Wang Zhijian

However utilizing rich, interactive solutions can make learning more effective and attractive, scenario- and game-based educational resources on the web are not widely used. Creating these applications is a complex, expensive and…

Machine Learning · Computer Science 2010-11-02 Laszlo Juracz

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent…

Artificial Intelligence · Computer Science 2017-04-20 Silvia Chiappa , Sébastien Racaniere , Daan Wierstra , Shakir Mohamed

Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers do share information about their games projects through…

Software Engineering · Computer Science 2021-01-26 Cristiano Politowski , Fabio Petrillo , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…

Human-Computer Interaction · Computer Science 2025-05-05 Phil Lopes , Nuno Fachada , Maria Fonseca

Automatically constructing a program based on given specifications has been studied for decades. Despite the advances in the field of Program Synthesis, the current approaches still synthesize a block of code snippet and leave the task of…

Software Engineering · Computer Science 2022-01-26 Ali Shokri

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

DRAM is a critical component of modern computing systems. Recent works propose numerous techniques (that we call DRAM techniques) to enhance DRAM-based computing systems' throughput, reliability, and computing capabilities (e.g., in-DRAM…

Hardware Architecture · Computer Science 2025-06-24 Oğuzhan Canpolat , Ataberk Olgun , David Novo , Oğuz Ergin , Onur Mutlu

Architecture recovery tools help software engineers obtain an overview of their software systems during all phases of the software development lifecycle. This is especially important for microservice applications because their distributed…

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

Computers and Society · Computer Science 2020-12-03 Bartolomeo Silvestri , Alessandro Rinaldi , Antonella Berardi , Michele Roccotelli , Simone Acquaviva , Maria Pia Fanti

The purpose of this article is to describe an adaptive decision-making support model aimed at improving the efficiency of engineering infrastructure reconstruction program management in the context of developing the architecture and work…

Software Engineering · Computer Science 2025-11-27 Illia Khudiakov , Vladyslav Pliuhin , Sergiy Plankovskyy , Yevgen Tsegelnyk

High-fidelity and controllable 3D simulation is essential for addressing the long-tail data scarcity in Autonomous Driving (AD), yet existing methods struggle to simultaneously achieve photorealistic rendering and interactive traffic…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Zhiyuan Liu , Daocheng Fu , Pinlong Cai , Lening Wang , Ying Liu , Yilong Ren , Botian Shi , Jianqiang Wang

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

Machine Learning · Computer Science 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong
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