However utilizing rich, interactive solutions can make learning more effective and attractive, scenario- and game-based educational resources on the web are not widely used. Creating these applications is a complex, expensive and challenging process. Development frameworks and authoring tools hardly support reusable components, teamwork and learning management system-independent courseware architecture. In this article we initiate the concept of a low-level, thick-client solution addressing these problems. With some example applications we try to demonstrate, how a framework, based on this concept can be useful for developing scenario- and game-based e-learning environments.
@article{arxiv.1011.0350,
title = {Developing courses with HoloRena, a framework for scenario- and game based e-learning environments},
author = {Laszlo Juracz},
journal= {arXiv preprint arXiv:1011.0350},
year = {2010}
}