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Developing courses with HoloRena, a framework for scenario- and game based e-learning environments

Machine Learning 2010-11-02 v1 Human-Computer Interaction Software Engineering

Abstract

However utilizing rich, interactive solutions can make learning more effective and attractive, scenario- and game-based educational resources on the web are not widely used. Creating these applications is a complex, expensive and challenging process. Development frameworks and authoring tools hardly support reusable components, teamwork and learning management system-independent courseware architecture. In this article we initiate the concept of a low-level, thick-client solution addressing these problems. With some example applications we try to demonstrate, how a framework, based on this concept can be useful for developing scenario- and game-based e-learning environments.

Keywords

Cite

@article{arxiv.1011.0350,
  title  = {Developing courses with HoloRena, a framework for scenario- and game based e-learning environments},
  author = {Laszlo Juracz},
  journal= {arXiv preprint arXiv:1011.0350},
  year   = {2010}
}

Comments

18 pages

R2 v1 2026-06-21T16:37:09.160Z