English
Related papers

Related papers: Scaling Motion Planning Infeasibility Proofs

200 papers

In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-06 Leyuan Wang , John D. Owens

Recent work has demonstrated real-time mapping and reconstruction from dense perception, while motion planning based on distance fields has been shown to achieve fast, collision-free motion synthesis with good convergence properties.…

Robotics · Computer Science 2022-02-08 Mark Nicholas Finean , Wolfgang Merkt , Ioannis Havoutis

Micro-macro models provide a powerful tool to study the relationship between microscale mechanisms and emergent macroscopic behavior. However, the detailed microscopic modeling may require tracking and evolving a high-dimensional…

Computational Physics · Physics 2019-08-13 Steven Cook , Tamar Shinar

Nowadays, several industrial applications are being ported to parallel architectures. These applications take advantage of the potential parallelism provided by multiple core processors. Many-core processors, especially the GPUs(Graphics…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-03-28 Wendell Rodrigues , Frédéric Guyomarc'h , Jean-Luc Dekeyser

In recent years, with the popularization of deep learning frameworks and large datasets, researchers have started parallelizing their models in order to train faster. This is crucially important, because they typically explore many…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-15 Renato L. de F. Cunha , Eduardo R. Rodrigues , Matheus Palhares Viana , Dario Augusto Borges Oliveira

Sampling-based planning algorithms are the most common probabilistically complete algorithms and are widely used on many robot platforms. Within this class of algorithms, many variants have been proposed over the last 20 years, yet there is…

Robotics · Computer Science 2015-08-11 Mark Moll , Ioan A. Sucan , Lydia E. Kavraki

The Uniform Manifold Approximation and Projection (UMAP) algorithm has become widely popular for its ease of use, quality of results, and support for exploratory, unsupervised, supervised, and semi-supervised learning. While many algorithms…

Machine Learning · Computer Science 2021-03-30 Corey J. Nolet , Victor Lafargue , Edward Raff , Thejaswi Nanditale , Tim Oates , John Zedlewski , Joshua Patterson

We study the path planning problem for continuum-arm robots, in which we are given a starting and an end point, and we need to compute a path for the tip of the continuum arm between the two points. We consider both cases where obstacles…

Robotics · Computer Science 2018-12-11 Jiahao Deng , Brandon H. Meng , Iyad Kanj , Isuru S. Godage

Graphics Processing Unit, or GPUs, have been successfully adopted both for graphic computation in 3D applications, and for general purpose application (GP-GPUs), thank to their tremendous performance-per-watt. Recently, there is a big…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-03 Paolo Burgio

Parallel machine scheduling has been extensively studied in the past decades, with applications ranging from production planning to job processing in large computing clusters. In this work we study some of these fundamental optimization…

Data Structures and Algorithms · Computer Science 2015-09-08 Yael Mordechai

The focus of my PhD thesis is on exploring parallel approaches to efficiently solve problems modeled by constraints and presenting a new proposal. Current solvers are very advanced; they are carefully designed to effectively manage the…

Artificial Intelligence · Computer Science 2019-09-23 Fabio Tardivo

The sheer sizes of modern datasets are forcing data-structure designers to consider seriously both parallel construction and compactness. To achieve those goals we need to design a parallel algorithm with good scalability and with low…

Data Structures and Algorithms · Computer Science 2017-05-02 Leo Ferres , José Fuentes-Sepúlveda , Travis Gagie , Meng He , Gonzalo Navarro

The number of triangles in a graph is a fundamental metric, used in social network analysis, link classification and recommendation, and more. Driven by these applications and the trend that modern graph datasets are both large and dynamic,…

Databases · Computer Science 2013-08-12 Kanat Tangwongsan , A. Pavan , Srikanta Tirthapura

Sequential robot manipulation tasks require finding collision-free trajectories that satisfy geometric constraints across multiple object interactions in potentially high-dimensional configuration spaces. Solving these problems in real-time…

Robotics · Computer Science 2025-10-14 Lucas Chen , Shrutheesh Raman Iyer , Zachary Kingston

In this thesis, we aim to improve the performance of TAMP algorithms from three complementary perspectives. First, we investigate the integration of discrete task planning with continuous trajectory optimization. Our main contribution is a…

Robotics · Computer Science 2024-04-05 Joaquim Ortiz-Haro

Constrained motion planning is a challenging field of research, aiming for computationally efficient methods that can find a collision-free path on the constraint manifolds between a given start and goal configuration. These planning…

Robotics · Computer Science 2021-07-06 Ahmed H. Qureshi , Jiangeng Dong , Asfiya Baig , Michael C. Yip

In this paper, we consider the problem of scheduling an application on a parallel computational platform. The application is a particular task graph, either a linear chain of tasks, or a set of independent tasks. The platform is made of…

Data Structures and Algorithms · Computer Science 2012-10-18 Guillaume Aupy , Anne Benoit

We present a new algorithm to quickly generate high-performance GPU implementations of complex imaging and vision pipelines, directly from high-level Halide algorithm code. It is fully automatic, requiring no schedule templates or…

Programming Languages · Computer Science 2023-08-29 Luke Anderson , Andrew Adams , Karima Ma , Tzu-Mao Li , Tian Jin , Jonathan Ragan-Kelley

The most efficient way to calculate strong bisimilarity is by calculation the relational coarsest partition on a transition system. We provide the first linear time algorithm to calculate strong bisimulation using parallel random access…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-26 Jan Martens , Jan Friso Groote , Lars van den Haak , Pieter Hijma , Anton Wijs

We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…

Combinatorics · Mathematics 2018-10-30 Charles Jordan , Michael Joswig , Lars Kastner