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Traversing environments with arbitrary obstacles poses significant challenges for bipedal robots. In some cases, whole body motions may be necessary to maneuver around an obstacle, but most existing footstep planners can only select from a…

Robotics · Computer Science 2017-03-22 Michael X. Grey , Aaron D. Ames , C. Karen Liu

We propose an algorithmic framework for efficient anytime motion planning on large dense geometric roadmaps, in domains where collision checks and therefore edge evaluations are computationally expensive. A large dense roadmap (graph) can…

We investigate algorithmic control of a large swarm of mobile particles (such as robots, sensors, or building material) that move in a 2D workspace using a global input signal (such as gravity or a magnetic field). We show that a maze of…

Emerging Technologies · Computer Science 2017-12-05 Aaron T. Becker , Erik D. Demaine , Sándor P. Fekete , Jarrett Lonsforda , Rose Morris-Wright

Sampling-based planning has become a de facto standard for complex robots given its superior ability to rapidly explore high-dimensional configuration spaces. Most existing optimal sampling-based planning algorithms are sequential in nature…

Robotics · Computer Science 2020-09-10 R. Connor Lawson , Linda Wills , Panagiotis Tsiotras

Multi-agent path finding (MAPF) in large networks is computationally challenging. An approach for MAPF is prioritized planning (PP), in which agents plan sequentially according to their priority. Albeit a computationally efficient approach…

Multiagent Systems · Computer Science 2025-01-22 Patrick Scheffe , Julius Kahle , Bassam Alrifaee

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

We consider the problem of minimizing the makespan on batch processing identical machines, subject to compatibility constraints, where two jobs are compatible if they can be processed simultaneously in a same batch. These constraints are…

Discrete Mathematics · Computer Science 2023-09-07 Khaoula Bouakaz , Mourad Boudhar

Multi-Agent Path Finding (MAPF) involves determining paths for multiple agents to travel simultaneously and collision-free through a shared area toward given goal locations. This problem is computationally complex, especially when dealing…

Artificial Intelligence · Computer Science 2026-03-02 Paul Friedrich , Yulun Zhang , Michael Curry , Ludwig Dierks , Stephen McAleer , Jiaoyang Li , Tuomas Sandholm , Sven Seuken

The simulation of the two-dimensional Ising model is used as a benchmark to show the computational capabilities of Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-26 Joshua Romero , Mauro Bisson , Massimiliano Fatica , Massimo Bernaschi

This paper discusses the potential of graphics processing units (GPUs) in high-dimensional optimization problems. A single GPU card with hundreds of arithmetic cores can be inserted in a personal computer and dramatically accelerates many…

Computation · Statistics 2015-03-13 Hua Zhou , Kenneth Lange , Marc A. Suchard

In this paper, we investigate GPU based parallel triangular solvers systematically. The parallel triangular solvers are fundamental to incomplete LU factorization family preconditioners and algebraic multigrid solvers. We develop a new…

Mathematical Software · Computer Science 2016-06-03 Zhangxin Chen , Hui Liu , Bo Yang

With the growing complexity and capability of contemporary robotic systems, the necessity of sophisticated computing solutions to efficiently handle tasks such as real-time processing, sensor integration, decision-making, and control…

Robotics · Computer Science 2025-09-09 Md Rafid Islam

In this work we propose a highly optimized version of a simulated annealing (SA) algorithm adapted to the more recently developed Graphic Processor Units (GPUs). The programming has been carried out with CUDA toolkit, specially designed for…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-08-02 A. M. Ferreiro , J. A. García , J. G. López-Salas , C. Vázquez

With the development of robotics, there are growing needs for real time motion planning. However, due to obstacles in the environment, the planning problem is highly non-convex, which makes it difficult to achieve real time computation…

Optimization and Control · Mathematics 2018-05-22 Changliu Liu , Chung-Yen Lin , Masayoshi Tomizuka

To reduce the computational cost of humanoid motion generation, we introduce a new approach to representing robot kinematic reachability: the differentiable reachability map. This map is a scalar-valued function defined in the task space…

Robotics · Computer Science 2025-08-18 Masaki Murooka , Iori Kumagai , Mitsuharu Morisawa , Fumio Kanehiro

The assignment problem is an essential problem in many application fields and frequently used to optimize resource usage. The problem is well understood and various efficient algorithms exist to solve the problem. However, it was unclear…

Cryptography and Security · Computer Science 2022-05-09 Thomas Loruenser , Florian Wohner , Stephan Krenn

CPU-GPU heterogeneous architectures are now commonly used in a wide variety of computing systems from mobile devices to supercomputers. Maximizing the throughput for multi-programmed workloads on such systems is indispensable as one single…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-05-08 Issa Saba , Eishi Arima , Dai Liu , Martin Schulz

Efficient motion planning algorithms are of central importance for deploying robots in the real world. Unfortunately, these algorithms often drastically reduce the dimensionality of the problem for the sake of feasibility, thereby foregoing…

Robotics · Computer Science 2022-12-02 Alex Beaudin , Hsiu-Chin Lin

Modern graphics computing units (GPUs) are designed and optimized to perform highly parallel numerical calculations. This parallelism has enabled (and promises) significant advantages, both in terms of energy performance and calculation. In…

Hardware Architecture · Computer Science 2021-10-26 Quentin Gallouédec

Among the algorithms that are likely to play a major role in future exascale computing, the fast multipole method (FMM) appears as a rising star. Our previous recent work showed scaling of an FMM on GPU clusters, with problem sizes in the…

Numerical Analysis · Computer Science 2012-10-30 Rio Yokota , Lorena Barba
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