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Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Communication games are collaborative information processing tasks involving a number of players with limited communication. Such games are useful tools for studying physical theories. A physical theory exhibits preparation contextuality…

Quantum Physics · Physics 2017-05-15 Armin Tavakoli

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Many prominent lines of research on student's reasoning and conceptual change within learning sciences and physics education research have not attended to the role of learners' affect or emotions in the dynamics of their conceptual…

Physics Education · Physics 2013-07-05 Ayush Gupta , Brian A. Danielak , Andrew Elby

Academic dishonesty has long been a concern in computing education, and the rapid growth of online learning and generative artificial intelligence (AI) has further complicated how cheating is perceived and addressed. We report on a study…

In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…

Physics and Society · Physics 2007-05-23 Dirk Helbing , Martin Schonhof , Hans-Ulrich Stark , Janusz A. Holyst

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…

Human-Computer Interaction · Computer Science 2020-04-29 Martin Haug , Paavo Camps , Tobias Umland , Jan-Niklas Voigt-Antons

In this paper, we investigate the effect of context on usability evaluation. The focus is on how children behave and perform when they are tested in different settings. Two most commonly applied usability evaluation methods: the think-aloud…

Human-Computer Interaction · Computer Science 2013-06-19 Mohammadi Akheela Khanum , Munesh C. Trivedi

Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…

Human-Computer Interaction · Computer Science 2026-05-25 Cynthia Zastudil , Srishty Muthusekaran , Rayhona Nasimova , Stephen MacNeil

The growing development of robots with artificial emotional expressiveness raises important questions about their persuasive potential in children's behavior. While research highlights the pragmatic value of emotional expressiveness in…

Robotics · Computer Science 2025-10-01 Elisabetta Zibetti , Sureya Waheed Palmer , Rebecca Stower , Salvatore M Anzalone

Infants learn actively in their environments, shaping their own learning curricula. They learn about their environments' affordances, that is, how local circumstances determine how their behavior can affect the environment. Here we model…

Artificial Intelligence · Computer Science 2024-05-14 Fedor Scholz , Erik Ayari , Johannes Bertram , Martin V. Butz

Physics education researchers have argued that authentic physics education includes computation as part of a physics student's training, and many parties have made efforts towards this goal. However, most research on this teaching modality…

Physics Education · Physics 2026-01-16 Sarah McHale , Tor Ole B. Odden , Ken Heller

User performance is crucial in interactive systems, capturing how effectively users engage with task execution. Prospectively predicting performance enables the timely identification of users struggling with task demands. While ocular and…

Machine Learning · Computer Science 2026-03-20 Yufei Cao , Penny Sweetser , Ziyu Chen , Xuanying Zhu

The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open…

Human-Computer Interaction · Computer Science 2025-12-25 Gaia Ebli , Bianca Raimondi , Maurizio Gabbrielli

Autism spectrum disorder (ASD) is a developmental disorder that influences the communication and social behavior of a person in a way that those in the spectrum have difficulty in perceiving other people's facial expressions, as well as…

Computer Vision and Pattern Recognition · Computer Science 2021-06-18 Jicheng Li , Anjana Bhat , Roghayeh Barmaki

This paper proposes a process for a classification model for the facial expressions. The proposed process would aid in specific categorisation of children's emotions from 2 emotions namely 'Happy' and 'Sad'. Since the existing emotion…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Sanchayan Vivekananthan

Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are…

Computer Science and Game Theory · Computer Science 2021-09-14 Burkhard Schipper

With advancements in multimodal communication technologies, remote learning environments such as, distance universities are increasing. Remote learning typically happens asynchronously. As a consequence, unlike face-to-face in-person…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-14 Sargam Vyas , Bogdan Vlasenko , André Mayoraz , Egon Werlen , Per Bergamin , Mathew Magimai. -Doss
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