Related papers: A Design Experience for Interactive Narrative Base…
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…
It is human to want to touch artworks, to feel their surface curvature and texture, their shapes and structures, and to feel the hand of the artist. Museum guards need to be constantly vigilant to protect art objects from adoring and…
Interactive visualization can support fluid exploration but is often limited to predetermined tasks. Scripting can support a vast range of queries but may be more cumbersome for free-form exploration. Embedding interactive visualization in…
The demand for interactive narratives is growing with increasing popularity of VR and video gaming. This presents an opportunity to create interactive storytelling experiences that allow players to engage with a narrative from a first…
With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…
We present the design and user study of an installation for office workers, enabling moments of temporal diversity and connection to nature. The installation is a form of creative computing experience that departs from the traditional focus…
Live interactions have the potential to meaningfully engage audiences during musical performances, and modern technologies promise unique ways to facilitate these interactions. This work presents findings from three co-design sessions with…
Image description task has been invariably examined in a static manner with qualitative presumptions held to be universally applicable, regardless of the scope or target of the description. In practice, however, different viewers may pay…
Emergent narratives provide a unique and compelling approach to interactive storytelling through simulation, and have applications in games, narrative generation, and virtual agents. However the inherent complexity of simulation makes…
Media is evolving from traditional linear narratives to personalised experiences, where control over information (or how it is presented) is given to individual audience members. Measuring and understanding audience engagement with this…
Participatory art allows for the spectator to be a participant or a viewer able to engage actively with interactive art. Real-time technologies offer new ways to create participative artworks. We hereby investigate how to engage…
Experience-driven learning has emerged as a promising paradigm for enabling agents to improve from interaction trajectories by accumulating and reusing past experience. However, existing approaches are predominantly developed in textual…
In this text, we consider the authoring of interactive digital narratives (IDNs) as a system of interwoven creative processes and look at it as a design process. The aim is to better understand the structural, aesthetic and interactive…
The paper investigates the possible coherent and effective alternatives to solve the problems related to the communication needs of any multimedia product. In essence, the presentation will focus on identifying the issues and principles…
Explanations for computer vision models are important tools for interpreting how the underlying models work. However, they are often presented in static formats, which pose challenges for users, including information overload, a gap between…
Navigating and visualizing multilayered knowledge graphs remains a challenging, unresolved problem in information systems design. Building on our earlier study, which engaged end users in both the design and population of a domain-specific…
Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…
We present a work in progress that explores using a Large Language Model (LLM) as a design material for an interactive museum installation. LLMs offer the possibility of creating chatbots that can facilitate dynamic and human-like…
Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…
Graphic Design encompasses a wide range of activities from the design of traditional print media (e.g., books and posters) to site-specific (e.g., signage systems) and electronic media (e.g., interfaces). Its practice always explores the…