Related papers: Series of combinatorial games
Given a sequence converging to zero, we consider the set of numbers which are sums of (infinite, finite, or empty) subsequences. When the original sequence is not absolutely summable, the subsum set is an unbounded closed interval which…
We examine short combinatorial games for three or more players under a new play convention in which a player who cannot move on their turn is the unique loser. We show that many theorems of impartial and partizan two-player games under…
In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…
Combinatorial Scoring games, with the property `extra pass moves for a player does no harm', are characterized. The characterization involves an order embedding of Conway's Normal-play games. Also, we give a theorem for comparing games with…
We present an algebraic framework for the analysis of combinatorial games. This framework embraces the classical theory of partizan games as well as a number of misere games, comply-constrain games, and card games that have been studied…
We present two rulesets, Domino Shave and Clockwise Hackenbush. The first is somehow natural and, as special cases, includes Stirling Shave and Hetyei's Bernoulli game. Clockwise Hackenbush seems artificial yet it is equivalent to Domino…
We study a transfinite iteration of the ordinal Hessenberg natural sum obtained by taking suprema at limit stages and show that such an iterated natural sum differs from the more usual transfinite ordinal sum only for a finite number of…
Combinatorial Game Theory typically studies sequential rulesets with perfect information where two players alternate moves. There are rulesets with {\em entailing moves} that break the alternating play axiom and/or restrict the other…
In this paper we define the canonical mixed extension of a decision form game. We motivate the necessity to introduce this concept and we show several examples about the new concept. In particular we focus our study upon the mixed…
We consider the class of "well-tempered" integer-valued scoring games, which have the property that the parity of the length of the game is independent of the line of play. We consider disjunctive sums of these games, and develop a theory…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…
In this paper, we consider three families of numerical series with general terms containing the harmonic numbers, and we use simple methods from classical and complex analysis to find explicit formulas for their respective sums.
This paper deals with (finite or infinite) sequences of arbitrary independent events in some probability space. We find sharp lower bounds for the probability of a union of such events when the sum of their probabilities is given. The…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
We define the class of "simple recursive games". A simple recursive game is defined as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity…
Poset games have been the object of mathematical study for over a century, but little has been written on the computational complexity of determining important properties of these games. In this introduction we develop the fundamentals of…
Combinatorial Game Theory(CGT)is a branch of Game Theory that has developed largely independently of Economic Game Theory (EGT), and is concerned with deep mathematical properties of two-player zero-sum games recursively defined over…
We characterize winning strategies in various infinite games involving filters on the natural numbers in terms of combinatorics or structural properties of the given filter. These generalize several ultrafilter games of Galvin.