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Related papers: RaDe-GS: Rasterizing Depth in Gaussian Splatting

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Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Hanlin Chen , Fangyin Wei , Chen Li , Tianxin Huang , Yunsong Wang , Gim Hee Lee

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiaqi Lin , Zhihao Li , Xiao Tang , Jianzhuang Liu , Shiyong Liu , Jiayue Liu , Yangdi Lu , Xiaofei Wu , Songcen Xu , Youliang Yan , Wenming Yang

3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Haolin Xiong , Sairisheek Muttukuru , Rishi Upadhyay , Pradyumna Chari , Achuta Kadambi

3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for photorealistic view synthesis, representing scenes with spatially distributed Gaussian primitives. While highly effective for rendering, achieving accurate and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Wenzhi Guo , Bing Wang

Recent advancements in 3D Gaussian Splatting (3DGS) have substantially improved novel view synthesis, enabling high-quality reconstruction and real-time rendering. However, blurring artifacts, such as floating primitives and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Haodong Chen , Runnan Chen , Qiang Qu , Zhaoqing Wang , Tongliang Liu , Xiaoming Chen , Yuk Ying Chung

Underwater 3D reconstruction and appearance restoration are hindered by the complex optical properties of water, such as wavelength-dependent attenuation and scattering. Existing Neural Radiance Fields (NeRF)-based methods struggle with…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Xinrui Zhang , Yufeng Wang , Shuangkang Fang , Zesheng Wang , Dacheng Qi , Wenrui Ding

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jan-Niklas Dihlmann , Arjun Majumdar , Andreas Engelhardt , Raphael Braun , Hendrik P. A. Lensch

The recent introduction of 3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis. Several studies have further improved the rendering quality of 3DGS, yet they still exhibit noticeable visual discrepancies when…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Junseo Koo , Jinseo Jeong , Gunhee Kim

With the emergence of Gaussian Splats, recent efforts have focused on large-scale scene geometric reconstruction. However, most of these efforts either concentrate on memory reduction or spatial space division, neglecting information in the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Butian Xiong , Xiaoyu Ye , Tze Ho Elden Tse , Kai Han , Shuguang Cui , Zhen Li

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

Recent methods, such as 2D Gaussian Splatting and Gaussian Opacity Fields, have aimed to address the geometric inaccuracies of 3D Gaussian Splatting while retaining its superior rendering quality. However, these approaches still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Jungeon Kim , Geonsoo Park , Seungyong Lee

Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Haoran Wang , Guoxi Huang , Fan Zhang , David Bull , Nantheera Anantrasirichai

Omnidirectional (or 360-degree) images are increasingly being used for 3D applications since they allow the rendering of an entire scene with a single image. Existing works based on neural radiance fields demonstrate successful 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Suyoung Lee , Jaeyoung Chung , Jaeyoo Huh , Kyoung Mu Lee

3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Wieland Morgenstern , Florian Barthel , Anna Hilsmann , Peter Eisert

3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Yiwen Wang , Siyuan Chen , Ran Yi

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yanyan Li , Chenyu Lyu , Yan Di , Guangyao Zhai , Gim Hee Lee , Federico Tombari

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual quality. However, existing methods struggle with semi-transparent specular surfaces that exhibit both complex reflections and clear transmission, often…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Ji Shi , Xianghua Ying , Bowei Xing , Ruohao Guo , Wenzhen Yue

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Zhihao Liang , Qi Zhang , Ying Feng , Ying Shan , Kui Jia

3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Junha Hyung , Susung Hong , Sungwon Hwang , Jaeseong Lee , Jaegul Choo , Jin-Hwa Kim

Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Gopi Raju Matta , Reddypalli Trisha , Kaushik Mitra