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Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games,…

Human-Computer Interaction · Computer Science 2020-11-10 Selma Rizvic , Dusanka Boskovic , Vensada Okanovic , Sanda Sljivo , Merima Zukic

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to…

Human-Computer Interaction · Computer Science 2025-04-07 Euijun Jung , Youngki Lee

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

The development of information technology and Internet has led to rapidly progressed in e-commerce and online shopping, due to the convenience that they provide consumers. E-commerce and online shopping are still not able to fully replace…

Computers and Society · Computer Science 2015-12-09 Nahla Khalil

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…

Human-Computer Interaction · Computer Science 2021-11-23 Yan Feng , Dorine Duives , Serge Hoogendoorn

The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern…

Human-Computer Interaction · Computer Science 2019-03-04 Samir Benbelkacem , Djamel Aouam , Nadia Zenati-Henda , Abdelkader Bellarbi , Ahmed Bouhena , Samir Otmane

Artificial Intelligence (AI)-driven material design has been attracting great attentions as a groundbreaking technology across a wide spectrum of industries. Molecular design is particularly important owing to its broad application domains…

Through its affordances, immersive virtual reality (VR) offers a means to apply embodied and external cognition from the physical realm to solving analytical problems that are typically only conceptual. We present an example of executing a…

Human-Computer Interaction · Computer Science 2024-09-23 Dennis G. Brown , Julian Bauer , Luke Wittbrodt , Samuel Mulder

Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10…

Quantum Physics · Physics 2025-08-14 Daniel Bultrini , James Wootton

Traditional urban planning methodologies often fail to capture the complexity of contemporary urbanization and environmental sustainability challenges. This study investigates the integration of Generative Design, Virtual Reality (VR), and…

Human-Computer Interaction · Computer Science 2025-04-22 Viet Hung Pham , Malte Wagenfeld , Regina Bernhaupt

This study explores the perceptions, challenges, and opportunities associated with using Virtual Reality (VR) as a tool in teacher education among pre-service teachers in a resource-limited setting. Utilizing a qualitative case study…

Computers and Society · Computer Science 2024-11-19 Matthew Nyaaba , Bismark Nyaaba Akanzire , Macharious Nabang

With more and more digital media, especially in the field of virtual reality where detailed and convincing scenes are much required, procedural scene generation is a big helping tool for artists. A problem is that defining scene…

Graphics · Computer Science 2012-02-15 Drazen Lucanin

Evaluations of digital library information systems are typically centred on users correctly, efficiently, and quickly performing predefined tasks. Additionally, users generally enjoy working with the evaluated system, and completed…

Digital Libraries · Computer Science 2023-04-25 Christin Katharina Kreutz , Martin Blum , Philipp Schaer , Ralf Schenkel , Benjamin Weyers

The Virtual Research Environment is an analysis platform developed at CERN serving the needs of scientific communities involved in European Projects. Its scope is to facilitate the development of end-to-end physics workflows, providing…

Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users. Some examples of the application of VR for SGs are complex…

Human-Computer Interaction · Computer Science 2018-12-06 Zhenan Feng , Vicente A. González , Ling Ma , Mustafa M. A. Al-Adhami , Claudio Mourgues

Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…

Human-Computer Interaction · Computer Science 2025-03-20 Lillian Maria Eagan , Jacob Young , Jesse Bering , Tobias Langlotz

Virtual Reality (VR) games that feature physical activities have been shown to increase players' motivation to do physical exercise. However, for such exercises to have a positive healthcare effect, they have to be repeated several times a…

Human-Computer Interaction · Computer Science 2022-02-03 Tobias Huber , Silvan Mertes , Stanislava Rangelova , Simon Flutura , Elisabeth André

The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for…

Artificial Intelligence · Computer Science 2024-07-15 Xinyu Mao , Wanli Yu , Kazunori D Yamada , Michael R. Zielewski