Related papers: Guarding isometric subgraphs and Cops and Robber i…
Various models to quantify the reliability of a network have been studied where certain components of the graph may fail at random and the probability that the remaining graph is connected is the proxy for reliability. In this work we…
Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…
We introduce the bodyguard problem for graphs. This is a variation of Surrounding Cops and Robber but, in this model, a smallest possible group of bodyguards must surround the president and then maintain this protection indefinitely. We…
We introduce and study the game of "Selfish Cops and Active Robber" (SCAR) which can be seen as an multiplayer variant of the "classic" two-player Cops and Robbers (CR) game. In classic CR all cops are controlled by a single player, who has…
Introduced by Harris, Insko, Prieto Langarica, Stoisavljevic, and Sullivan, the \emph{tipsy cop and drunken robber} is a variant of the cop and robber game on graphs in which the robber simply moves randomly along the graph, while the cop…
We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit…
In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…
It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…
We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…
The game of cops and robbers, played on a fixed graph $G$, is a two-player game, where the cop and the robber (the players) take turns in moving to adjacent vertices. The game finishes if the cop lands on the robber's vertex. In that case…
Mohar recently adapted the classical game of Cops and Robber from graphs to metric spaces, thereby unifying previously studied pursuit-evasion games. He conjectured that finitely many cops can win on any compact geodesic metric space, and…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
The game of cops and robber is a two-player turn-based game played on a graph where the cops try to capture the robber. The cop number of a graph $G$, denoted by $c(G)$ is the minimum number of cops required to capture the robber. For a…
A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…
A \emph{periodic graph} ${\cal G}=(G_0, G_1, G_2, \dots)$ with period $p$ is an infinite periodic sequence of graphs $G_i = G_{i + p} = (V,E_i)$, where $i \geq 0$. The graph $G=(V,\cup_i E_i)$ is called the footprint of ${\cal G}$.…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
The recently introduced variation of the game of cops and robber is played on geodesic spaces. In this paper we establish some general strategies for the players, in particular the generalized radial strategy and the covering space…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
A cop tries to capture a robber in a topological space $X$ being unable to see him. For which spaces $X$ does the cop have a strategy which allows him to capture the robber independently of his efforts to escape? In other words, when is…