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The application of closed-loop approaches in systems neuroscience and therapeutic stimulation holds great promise for revolutionizing our understanding of the brain and for developing novel neuromodulation therapies to restore lost…
With increasing applications of 3D hand pose estimation in various human-computer interaction applications, convolution neural networks (CNNs) based estimation models have been actively explored. However, the existing models require complex…
Computational molecular representations underpin virtual screening, property prediction, and materials discovery. Conventional fingerprints are efficient and deterministic but lose structural information through hash-based compression,…
The auto-regressive decoding of Large Language Models (LLMs) results in significant overheads in their hardware performance. While recent research has investigated various speculative decoding techniques for multi-token generation, these…
Deep-learning based noise reduction algorithms have proven their success especially for non-stationary noises, which makes it desirable to also use them for embedded devices like hearing aids (HAs). This, however, is currently not possible…
3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While…
Magnetic Resonance Fingerprinting (MRF) has emerged as a promising quantitative MR imaging approach. Deep learning methods have been proposed for MRF and demonstrated improved performance over classical compressed sensing algorithms.…
Grasping a variety of objects remains a key challenge in the development of versatile robotic systems. The human hand is remarkably dexterous, capable of grasping and manipulating objects with diverse shapes, mechanical properties, and…
Brain-machine interfaces (BMIs) have significantly advanced neuro-rehabilitation by enhancing motor control. However, accurately decoding continuous grasp force remains a challenge, limiting the effectiveness of BMI applications for fine…
This paper proposes a simple and effective approach for automatic recognition of Cued Speech (CS), a visual communication tool that helps people with hearing impairment to understand spoken language with the help of hand gestures that can…
For transradial amputees, robotic prosthetic hands promise to regain the capability to perform daily living activities. To advance next-generation prosthetic hand control design, it is crucial to address current shortcomings in robustness…
We solve the fNIRS left/right hand force decoding problem using a data-driven approach by using a convolutional neural network architecture, the HemCNN. We test HemCNN's decoding capabilities to decode in a streaming way the hand, left or…
Electroencephalography (EEG) is a neuroimaging technique that records brain neural activity with high temporal resolution. Unlike other methods, EEG does not require prohibitively expensive equipment and can be easily set up using…
Wearable orthoses can function both as assistive devices, which allow the user to live independently, and as rehabilitation devices, which allow the user to regain use of an impaired limb. To be fully wearable, such devices must have…
Multi-view hand mesh reconstruction is a critical task for applications in virtual reality and human-computer interaction, but it remains a formidable challenge. Although existing multi-view hand reconstruction methods achieve remarkable…
Recurrent transducer models have emerged as a promising solution for speech recognition on the current and next generation smart devices. The transducer models provide competitive accuracy within a reasonable memory footprint alleviating…
Objective: Enhancing the reliability of myoelectric controllers that decode motor intent is a pressing challenge in the field of bionic prosthetics. State-of-the-art research has mostly focused on Supervised Learning (SL) techniques to…
The current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is…
While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that…
Electromyography (EMG) is a way of measuring the bioelectric activities that take place inside the muscles. EMG is usually performed to detect abnormalities within the nerves or muscles of a target area. The recent developments in the field…