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We introduce HOSNeRF, a novel 360{\deg} free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Jia-Wei Liu , Yan-Pei Cao , Tianyuan Yang , Eric Zhongcong Xu , Jussi Keppo , Ying Shan , Xiaohu Qie , Mike Zheng Shou

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Chia-Hern Lai , I-Hsuan Lo , Yen-Ku Yeh , Thanh-Nguyen Truong , Ching-Chun Huang

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

We present HumanNeRF-SE, a simple yet effective method that synthesizes diverse novel pose images with simple input. Previous HumanNeRF works require a large number of optimizable parameters to fit the human images. Instead, we reload these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Caoyuan Ma , Yu-Lun Liu , Zhixiang Wang , Wu Liu , Xinchen Liu , Zheng Wang

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Existing neural human rendering methods struggle with a single image input due to the lack of information in invisible areas and the depth ambiguity of pixels in visible areas. In this regard, we propose Monocular Neural Human Renderer…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Hongsuk Choi , Gyeongsik Moon , Matthieu Armando , Vincent Leroy , Kyoung Mu Lee , Gregory Rogez

Photorealistic rendering and reposing of humans is important for enabling augmented reality experiences. We propose a novel framework to reconstruct the human and the scene that can be rendered with novel human poses and views from just a…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Wei Jiang , Kwang Moo Yi , Golnoosh Samei , Oncel Tuzel , Anurag Ranjan

There has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Xiangjun Gao , Jiaolong Yang , Jongyoo Kim , Sida Peng , Zicheng Liu , Xin Tong

Presenting high-resolution (HR) human appearance is always critical for the human-centric videos. However, current imagery equipment can hardly capture HR details all the time. Existing super-resolution algorithms barely mitigate the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Guanghan Li , Yaping Zhao , Mengqi Ji , Xiaoyun Yuan , Lu Fang

While NeRF-based human representations have shown impressive novel view synthesis results, most methods still rely on a large number of images / views for training. In this work, we propose a novel animatable NeRF called ActorsNeRF. It is…

Computer Vision and Pattern Recognition · Computer Science 2023-04-28 Jiteng Mu , Shen Sang , Nuno Vasconcelos , Xiaolong Wang

Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Phong Nguyen-Ha , Nikolaos Sarafianos , Christoph Lassner , Janne Heikkila , Tony Tung

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yushuo Chen , Zerong Zheng , Zhe Li , Chao Xu , Yebin Liu

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Xin Suo , Yuheng Jiang , Pei Lin , Yingliang Zhang , Kaiwen Guo , Minye Wu , Lan Xu

We present a first step towards 4D (3D and time) human video stylization, which addresses style transfer, novel view synthesis and human animation within a unified framework. While numerous video stylization methods have been developed,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Tiantian Wang , Xinxin Zuo , Fangzhou Mu , Jian Wang , Ming-Hsuan Yang

We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Tiantian Wang , Nikolaos Sarafianos , Ming-Hsuan Yang , Tony Tung

In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Youngjoong Kwon , Dahun Kim , Duygu Ceylan , Henry Fuchs

Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Gül Varol , Ivan Laptev , Cordelia Schmid , Andrew Zisserman

In this work, we focus on synthesizing high-fidelity novel view images for arbitrary human performers, given a set of sparse multi-view images. It is a challenging task due to the large variation among articulated body poses and heavy…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Jianchuan Chen , Wentao Yi , Liqian Ma , Xu Jia , Huchuan Lu

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Zhengyi Luo , Jinkun Cao , Rawal Khirodkar , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu

We present Multi-HMR, a strong sigle-shot model for multi-person 3D human mesh recovery from a single RGB image. Predictions encompass the whole body, i.e., including hands and facial expressions, using the SMPL-X parametric model and 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Fabien Baradel , Matthieu Armando , Salma Galaaoui , Romain Brégier , Philippe Weinzaepfel , Grégory Rogez , Thomas Lucas