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Recent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Albert Pumarola , Jordi Sanchez , Gary P. T. Choi , Alberto Sanfeliu , Francesc Moreno-Noguer

When designing a product that needs to fit the human shape, designers often use a small set of 3D models, called design models, either in physical or digital form, as representative shapes to cover the shape variabilities of the population…

Computational Geometry · Computer Science 2012-11-22 Stefanie Wuhrer , Chang Shu , Prosenjit Bose

A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Meysam Madadi , Egils Avots , Sergio Escalera , Jordi Gonzalez , Xavier Baro , Gholamreza Anbarjafari

This research aims to study a self-supervised 3D clothing reconstruction method, which recovers the geometry shape and texture of human clothing from a single image. Compared with existing methods, we observe that three primary challenges…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Zhedong Zheng , Jiayin Zhu , Wei Ji , Yi Yang , Tat-Seng Chua

The aim of image-based virtual try-on is to generate realistic images of individuals wearing target garments, ensuring that the pose, body shape and characteristics of the target garment are accurately preserved. Existing methods often fail…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Maliheh Toozandehjani , Ali Mousavi , Reza Taheri

We introduce PhysXNet, a learning-based approach to predict the dynamics of deformable clothes given 3D skeleton motion sequences of humans wearing these clothes. The proposed model is adaptable to a large variety of garments and changing…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Jordi Sanchez-Riera , Albert Pumarola , Francesc Moreno-Noguer

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…

Generating realistic clothing for virtual applications like online retail and digital avatars is crucial but requires expert knowledge of 3D tools to generating believable simulations. Recently, a number of works proposed to estimate cloth…

Graphics · Computer Science 2026-05-12 Egor Larionov , Marie-Lena Eckert , Katja Wolff , Tuur Stuyck

Virtual try-on (VTON) aims to synthesize realistic images of a person wearing a target garment, with broad applications in e-commerce and digital fashion. While recent advances in latent diffusion models have substantially improved visual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Xiang Xu

To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Cong Cao , Xianhang Cheng , Jingyuan Liu , Yujian Zheng , Zhenhui Lin , Ren Li , Meriem Chkir , Hao Li

This paper addresses a new virtual try-on problem of fitting any size of clothes to a reference person in the image domain. While previous image-based virtual try-on methods can produce highly natural try-on images, these methods fit the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Yohei Yamashita , Chihiro Nakatani , Norimichi Ukita

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate…

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Carlos Rodriguez-Pardo , Melania Prieto-Martin , Dan Casas , Elena Garces

Cloth simulation requires a fast and stable method for interactively and realistically visualizing fabric materials using computer graphics. We propose an efficient cloth simulation method using miniature cloth simulation and upscaling Deep…

Graphics · Computer Science 2019-07-10 Tae Min Lee , Young Jin Oh , In-Kwon Lee

Cloth changing person re-identification(Re-ID) can work under more complicated scenarios with higher security than normal Re-ID and biometric techniques and is therefore extremely valuable in applications. Meanwhile, higher flexibility in…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Renjie Zhang , Yu Fang , Huaxin Song , Fangbin Wan , Yanwei Fu , Hirokazu Kato , Yang Wu

Although image-based virtual try-on has made considerable progress, emerging approaches still encounter challenges in producing high-fidelity and robust fitting images across diverse scenarios. These methods often struggle with issues such…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Boyuan Jiang , Xiaobin Hu , Donghao Luo , Qingdong He , Chengming Xu , Jinlong Peng , Jiangning Zhang , Chengjie Wang , Yunsheng Wu , Yanwei Fu

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

We present ClothCombo, a pipeline to drape arbitrary combinations of clothes on 3D human models with varying body shapes and poses. While existing learning-based approaches for draping clothes have shown promising results, multi-layered…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Dohae Lee , Hyun Kang , In-Kwon Lee

With the rise of deep learning methods, person Re-Identification (ReID) performance has been improved tremendously in many public datasets. However, most public ReID datasets are collected in a short time window in which persons' appearance…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Zhengxu Yu , Yilun Zhao , Bin Hong , Zhongming Jin , Jianqiang Huang , Deng Cai , Xiaofei He , Xian-Sheng Hua
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