Related papers: Dress Anyone : Automatic Physically-Based Garment …
Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel,…
Garment sewing pattern represents the intrinsic rest shape of a garment, and is the core for many applications like fashion design, virtual try-on, and digital avatars. In this work, we explore the challenging problem of recovering garment…
Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment…
Most existing virtual try-on applications require clean clothes images. Instead, we present a novel virtual Try-On network, M2E-Try On Net, which transfers the clothes from a model image to a person image without the need of any clean…
This research proposes a novel adjustable algorithm for reconstructing 3D body shapes from front and side silhouettes. Most recent silhouette-based approaches use a deep neural network trained by silhouettes and key points to estimate the…
Garment pattern design aims to convert a 3D garment to the corresponding 2D panels and their sewing structure. Existing methods rely either on template fitting with heuristics and prior assumptions, or on model learning with complicated…
Recent neural, physics-based modeling of garment deformations allows faster and visually aesthetic results as opposed to the existing methods. Material-specific parameters are used by the formulation to control the garment inextensibility.…
Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as…
We present a novel method to generate accurate and realistic clothing deformation from real data capture. Previous methods for realistic cloth modeling mainly rely on intensive computation of physics-based simulation (with numerous…
While image-based virtual try-on has made significant strides, emerging approaches still fall short of delivering high-fidelity and robust fitting images across various scenarios, as their models suffer from issues of ill-fitted garment…
To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex…
An outfit visualization method generates an image of a person wearing real garments from images of those garments. Current methods can produce images that look realistic and preserve garment identity, captured in details such as collar,…
Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear blend skinning…
Existing data-driven methods for draping garments over human bodies, despite being effective, cannot handle garments of arbitrary topology and are typically not end-to-end differentiable. To address these limitations, we propose an…
Garment restoration, the inverse of virtual try-on task, focuses on restoring standard garment from a person image, requiring accurate capture of garment details. However, existing methods often fail to preserve the identity of the garment…
Virtual Try-On (VTON) has become a transformative technology, empowering users to experiment with fashion without ever having to physically try on clothing. However, existing methods often struggle with generating high-fidelity and…
Previous virtual try-on methods usually focus on aligning a clothing item with a person, limiting their ability to exploit the complex pose, shape and skin color of the person, as well as the overall structure of the clothing, which is…
Dressed people reconstruction from images is a popular task with promising applications in the creative media and game industry. However, most existing methods reconstruct the human body and garments as a whole with the supervision of 3D…
This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…
This demo showcases a simple tool that utilizes AIGC technology, enabling both professional designers and regular users to easily customize clothing for their digital avatars. Customization options include changing clothing colors,…