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Learning behavior in legged robots presents a significant challenge due to its inherent instability and complex constraints. Recent research has proposed the use of a large language model (LLM) to generate reward functions in reinforcement…

Robotics · Computer Science 2025-07-01 Runhao Zeng , Dingjie Zhou , Qiwei Liang , Junlin Liu , Hui Li , Changxin Huang , Jianqiang Li , Xiping Hu , Fuchun Sun

Large language models (LLMs) have enabled the automatic generation of step-by-step augmented reality (AR) instructions for a wide range of physical tasks. However, existing LLM-based AR guidance often lacks rich visual augmentations to…

Human-Computer Interaction · Computer Science 2025-09-25 Ada Yi Zhao , Aditya Gunturu , Ellen Yi-Luen Do , Ryo Suzuki

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instructions accompanied by images. The interpretation of…

Human-Computer Interaction · Computer Science 2020-06-09 Himangshu Sarma , Robert Porzel , Jan Smeddinck , Rainer Malaka

Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhangsihao Yang , Mengyi Shan , Mohammad Farazi , Wenhui Zhu , Yanxi Chen , Xuanzhao Dong , Yalin Wang

Virtual Reality (VR) has emerged as a powerful tool for workforce training, offering immersive, interactive, and risk-free environments that enhance skill acquisition, decision-making, and confidence. Despite its advantages, developing VR…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Subin Raj Peter

This demo is about automatic authoring of various motion effects that are provided with audiovisual content to improve user experiences. Traditionally, motion effects have been used for simulators, e.g., flight simulators for pilots and…

Human-Computer Interaction · Computer Science 2024-11-11 Jiwan Lee , Seungmoon Choi

Videos provide a rich source of information, but it is generally hard to extract dynamical parameters of interest. Inferring those parameters from a video stream would be beneficial for physical reasoning. Robots performing tasks in dynamic…

We aim to tackle the interesting yet challenging problem of generating videos of diverse and natural human motions from prescribed action categories. The key issue lies in the ability to synthesize multiple distinct motion sequences that…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Chuan Guo , Xinxin Zuo , Sen Wang , Xinshuang Liu , Shihao Zou , Minglun Gong , Li Cheng

Many people engage in self-directed sports training at home but lack the real-time guidance of professional coaches, making them susceptible to injuries or the development of incorrect habits. In this paper, we propose a novel application…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Wei-Hsin Yeh , Pei Hsin Lin , Yu-An Su , Wen Hsiang Cheng , Lun-Wei Ku

Learning 3D human motion from 2D inputs is a fundamental task in the realms of computer vision and computer graphics. Many previous methods grapple with this inherently ambiguous task by introducing motion priors into the learning process.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Shuaiying Hou , Hongyu Tao , Junheng Fang , Changqing Zou , Hujun Bao , Weiwei Xu

We propose a method for synthesizing edited photo-realistic digital avatars with text instructions. Given a short monocular RGB video and text instructions, our method uses an image-conditioned diffusion model to edit one head image and…

Computer Vision and Pattern Recognition · Computer Science 2023-06-06 Shaoxu Li

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Ruoxi Guo , Huaijin Pi , Zehong Shen , Qing Shuai , Zechen Hu , Zhumei Wang , Yajiao Dong , Ruizhen Hu , Taku Komura , Sida Peng , Xiaowei Zhou

The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that…

We address the problem of data augmentation for video action recognition. Standard augmentation strategies in video are hand-designed and sample the space of possible augmented data points either at random, without knowing which augmented…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Shreyank N Gowda , Marcus Rohrbach , Frank Keller , Laura Sevilla-Lara

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Creating and labelling datasets of videos for use in training Human Activity Recognition models is an arduous task. In this paper, we approach this by using 3D rendering tools to generate a synthetic dataset of videos, and show that a…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Ollie Matthews , Koki Ryu , Tarun Srivastava

Extended Reality (XR) systems for physical skill training have largely emphasized simulation rather than real-time in-situ instruction. We present WeldAR, an Augmented Reality (AR) system with five learning modules that overlays real-time…

Human-Computer Interaction · Computer Science 2026-03-10 Chuhan Xu , Lia Sparingga Purnamasari , Zhenfang Chen , Daragh Byrne , Dina El-Zanfaly

Mixed-media tutorials, which integrate videos, images, text, and diagrams to teach procedural skills, offer more browsable alternatives than timeline-based videos. However, manually creating such tutorials is tedious, and existing automated…

Human-Computer Interaction · Computer Science 2024-03-14 Yuexi Chen , Vlad I. Morariu , Anh Truong , Zhicheng Liu

Exercise-based rehabilitation programs have been shown to enhance quality of life and reduce mortality and rehospitalizations. AI-driven virtual rehabilitation programs enable patients to complete exercises independently at home while AI…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Ali Abedi , Mobin Malmirian , Shehroz S. Khan
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