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Head-worn augmented reality (AR) is a hotly pursued and increasingly feasible contender paradigm for replacing or complementing smartphones and watches for continual information consumption. Here, we compare three different AR navigation…

Human-Computer Interaction · Computer Science 2025-10-31 Radha Kumaran , You-Jin Kim , Anne E Milner , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Speech-based virtual assistants, such as Amazon Alexa, Google assistant, and Apple Siri, typically convert users' audio signals to text data through automatic speech recognition (ASR) and feed the text to downstream dialog models for…

Computation and Language · Computer Science 2020-06-11 Longshaokan Wang , Maryam Fazel-Zarandi , Aditya Tiwari , Spyros Matsoukas , Lazaros Polymenakos

Vision-Language Models (VLMs) have demonstrated remarkable capabilities in understanding multimodal inputs and have been widely integrated into Retrieval-Augmented Generation (RAG) based conversational systems. While current VLM-powered…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Jingwei Yi , Junhao Yin , Ju Xu , Peng Bao , Yongliang Wang , Wei Fan , Hao Wang

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training…

Human-Computer Interaction · Computer Science 2026-02-03 Avinash Ajit Nargund , Andrea M. Park , Tobias Höllerer , Misha Sra

As the use of Augmented Reality (AR) to enhance interactions between human agents and robotic systems in a work environment continues to grow, robots must communicate their intents in informative yet straightforward ways. This improves the…

Robotics · Computer Science 2023-03-13 Chrisantus Eze , Christopher Crick

Augmented reality (AR) is often realized through head-mounted displays, offering immersive but egocentric experiences. While smartphone-based AR is more accessible, it remains limited to handheld, single-user interaction. We introduce…

Human-Computer Interaction · Computer Science 2025-09-19 Seungwon Yang , Suwon Yoon , Jeongwon Choi , Inseok Hwang

People have to remember an ever-expanding volume of information. Wearables that use information capture and retrieval for memory augmentation can help but can be disruptive and cumbersome in real-world tasks, such as in social settings. To…

Human-Computer Interaction · Computer Science 2024-03-05 Wazeer Zulfikar , Samantha Chan , Pattie Maes

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…

Human-Computer Interaction · Computer Science 2025-03-28 Alexandra Watkins , Ritam Ghosh , Evan Chow , Nilanjan Sarkar

The swift advancement of unmanned aerial vehicle (UAV) technologies necessitates new standards for developing human-drone interaction (HDI) interfaces. Most interfaces for HDI, especially first-person view (FPV) goggles, limit the…

Artificial Intelligence (AI) and indoor sensing increasingly support decision-making in spatial environments. However, traditional visualization methods impose a substantial mental workload when viewers translate this digital information…

Human-Computer Interaction · Computer Science 2026-02-10 Xianhao Carton Liu , Difan Jia , Tongyu Nie , Evan Suma Rosenberg , Victoria Interrante , Chen Zhu-Tian

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…

Human-Computer Interaction · Computer Science 2026-04-08 Xiaoan Liu , Eric J Gonzalez , Nels Numan , Andrea Colaço , Lucy Abramyan , Chen Zhu-Tian , Ryo Suzuki , Mar Gonzalez-Franco

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…

Human-Computer Interaction · Computer Science 2023-08-28 Xiaoyan Zhou , Yalong Yang , Francisco Ortega , Anil Ufuk Batmaz , Benjamin Lee

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Mengyu Chen , David Saffo , Feiyu Lu , Benjamin Lee , Blair MacIntyre

Upon the advent of the emerging metaverse and its related applications in Augmented Reality (AR), the current bit-oriented network struggles to support real-time changes for the vast amount of associated information, creating a significant…

Systems and Control · Electrical Eng. & Systems 2024-08-02 Zhe Wang , Yansha Deng

Mobile augmented reality (MAR) is widely acknowledged as one of the ubiquitous interfaces to the digital twin and Metaverse, demanding unparalleled levels of latency, computational power, and energy efficiency. The existing solutions for…

Signal Processing · Electrical Eng. & Systems 2023-08-16 Ruxiao Chen , Shuaishuai Guo

Object referring has important applications, especially for human-machine interaction. While having received great attention, the task is mainly attacked with written language (text) as input rather than spoken language (speech), which is…

Computer Vision and Pattern Recognition · Computer Science 2017-12-06 Arun Balajee Vasudevan , Dengxin Dai , Luc Van Gool

Off-the-shelf smartphone-based AR systems typically use a single front-facing or rear-facing camera, which restricts user interactions to a narrow field of view and small screen size, thus reducing their practicality. We present Cam-2-Cam,…

Human-Computer Interaction · Computer Science 2025-09-19 Brandon Woodard , Melvin He , Mose Sakashita , Jing Qian , Zainab Iftikhar , Joseph J. LaViola

As augmented reality technology and hardware become more mature and affordable, researchers have been exploring more intuitive and discoverable interaction techniques for immersive environments. In this paper, we investigate multimodal…

Human-Computer Interaction · Computer Science 2022-12-02 Xiaoyan Zhou , Adam S. Williams , Francisco R. Ortega

As spatial computing and multimodal LLMs mature, AR is tending to become an intuitive "thinking tool," embedding semantic and context-aware intelligence directly into everyday environments. This paper explores how always-on AR can…

Human-Computer Interaction · Computer Science 2025-05-07 Xiaoan Liu