Related papers: Regular Flips in mptopcom
Maximal $(k+1)$-crossing-free graphs on a planar point set in convex position, that is, $k$-triangulations, have received attention in recent literature, with motivation coming from several interpretations of them. We introduce a new way of…
Polytope numbers for a polytope are a sequence of nonnegative integers that are defined by the facial information of a polytope. Every polygon is triangulable and a higher dimensional analogue of this fact states that every polytope is…
In this Article, we give a simple criterion for the regularity of a tri-linear mapping. We provide if $f:X\times Y\times Z\longrightarrow W $ is a bounded tri-linear mapping and $h:W\longrightarrow S$ is a bounded linear mapping, then $f$…
For a compact, irreducible, $\partial$-irreducible, an-annular bounded 3-manifold $M\ne\mathbb{B}^3$, then any triangulation $\mathcal{T}$ of $M$ can be modified to an ideal triangulation $\mathcal{T}^*$ of $\stackrel{\circ}{M}$. We use the…
Consider a graph drawn on a surface (for example, the plane minus a finite set of obstacle points), possibly with crossings. We provide an algorithm to decide whether such a drawing can be untangled, namely, if one can slide the vertices…
In this paper, we show that two balanced triangulations of a closed surface are not necessary connected by a sequence of balanced stellar subdivisions and welds. This answers a question posed by Izmestiev, Klee and Novik. We also show that…
A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…
The currently most efficient algorithm for inference with a probabilistic network builds upon a triangulation of a network's graph. In this paper, we show that pre-processing can help in finding good triangulations forprobabilistic…
We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…
A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge…
Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…
A triangulation of a surface with fixed topological type is called irreducible if no edge can be contracted to a vertex while remaining in the category of simplicial complexes and preserving the topology of the surface. A complete list of…
A tiling is a decomposition of a polygon into finitely many non-overlapping triangles. We prove that if a regular n-gon, $n \geq 5$, $n \neq 28$, can be tiled with similar right triangles, then one of the angles of these triangles is in…
Rectangulations are partitions of a square into axis-aligned rectangles. A number of results provide bijections between combinatorial equivalence classes of rectangulations and families of pattern-avoiding permutations. Other results deal…
The graph reconstruction conjecture states that all graphs on at least three vertices are determined up to isomorphism by their deck. In this paper, a general framework for this problem is proposed to simply explain the reconstruction of…
Three types of geometric structure---grid triangulations, rectangular subdivisions, and orthogonal polyhedra---can each be described combinatorially by a regular labeling: an assignment of colors and orientations to the edges of an…
We give necessary and sufficient criteria for elementary operations in a two-dimensional terrain to preserve the persistent homology induced by the height function. These operations are edge flips and removals of interior vertices,…
This paper develops an algorithm that identifies and decomposes a median graph of a triangulation of a 2-dimensional (2D) oriented bordered surface and in addition restores all corresponding triangulation whenever they exist. The algorithm…
We show that there are a finite number of possible pictures for a surface in a tetrahedron with local index $n$. Combined with previous results, this establishes that any topologically minimal surface can be transformed into one with a…
We call "flippable tilings" of a constant curvature surface a tiling by "black" and "white" faces, so that each edge is adjacent to two black and two white faces (one of each on each side), the black face is forward on the right side and…