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We present RealityTalk, a system that augments real-time live presentations with speech-driven interactive virtual elements. Augmented presentations leverage embedded visuals and animation for engaging and expressive storytelling. However,…

Human-Computer Interaction · Computer Science 2022-08-15 Jian Liao , Adnan Karim , Shivesh Jadon , Rubaiat Habib Kazi , Ryo Suzuki

We present a method for augmenting real-world videos with newly generated dynamic content. Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Danah Yatim , Rafail Fridman , Omer Bar-Tal , Tali Dekel

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

Human-Computer Interaction · Computer Science 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn

The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is…

Computer Vision and Pattern Recognition · Computer Science 2017-08-07 Hassan Abu Alhaija , Siva Karthik Mustikovela , Lars Mescheder , Andreas Geiger , Carsten Rother

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Patrick Rim , Kevin Harris , Braden Copple , Shangchen Han , Xu Xie , Ivan Shugurov , Sizhe An , He Wen , Alex Wong , Tomas Hodan , Kun He

The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real-time. While implicit deformation…

We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Yunuo Chen , Junli Cao , Vidit Goel , Sergei Korolev , Chenfanfu Jiang , Jian Ren , Sergey Tulyakov , Anil Kag

Object detection and semantic segmentation with the 3D lidar point cloud data require expensive annotation. We propose a data augmentation method that takes advantage of already annotated data multiple times. We propose an augmentation…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Petr Šebek , Šimon Pokorný , Patrik Vacek , Tomáš Svoboda

Recent advances in data-centric artificial intelligence highlight inherent limitations in object recognition datasets. One of the primary issues stems from the semantic gap problem, which results in complex many-to-many mappings between…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xiaolei Diao , Fausto Giunchiglia

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

We introduce RealityCanvas, a mobile AR sketching tool that can easily augment real-world physical motion with responsive hand-drawn animation. Recent research in AR sketching tools has enabled users to not only embed static drawings into…

Human-Computer Interaction · Computer Science 2023-08-01 Zhijie Xia , Kyzyl Monteiro , Kevin Van , Ryo Suzuki

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Yunhao Ge , Hong-Xing Yu , Cheng Zhao , Yuliang Guo , Xinyu Huang , Liu Ren , Laurent Itti , Jiajun Wu

This demo is about automatic authoring of various motion effects that are provided with audiovisual content to improve user experiences. Traditionally, motion effects have been used for simulators, e.g., flight simulators for pilots and…

Human-Computer Interaction · Computer Science 2024-11-11 Jiwan Lee , Seungmoon Choi

Large text-to-video models hold immense potential for a wide range of downstream applications. However, they struggle to accurately depict dynamic object interactions, often resulting in unrealistic movements and frequent violations of…

Machine Learning · Computer Science 2026-04-21 Hiroki Furuta , Heiga Zen , Dale Schuurmans , Aleksandra Faust , Yutaka Matsuo , Percy Liang , Sherry Yang

3D object detection has recently become popular due to many applications in robotics, augmented reality, autonomy, and image retrieval. We introduce the Objectron dataset to advance the state of the art in 3D object detection and foster new…

Computer Vision and Pattern Recognition · Computer Science 2020-12-21 Adel Ahmadyan , Liangkai Zhang , Jianing Wei , Artsiom Ablavatski , Matthias Grundmann

This paper introduces Video2MR, a mixed reality system that automatically generates 3D sports and exercise instructions from 2D videos. Mixed reality instructions have great potential for physical training, but existing works require…

Human-Computer Interaction · Computer Science 2024-05-30 Keiichi Ihara , Kyzyl Monteiro , Mehrad Faridan , Rubaiat Habib Kazi , Ryo Suzuki

We introduce CinemaWorld, a generative augmented reality system that augments the viewer's physical surroundings with automatically generated mixed reality 3D content extracted from and synchronized with 2D movie scenes. Our system…

Human-Computer Interaction · Computer Science 2026-03-10 Keiichi Ihara , DaeHo Lee , Manato Abe , Hye-Young Jo , Ryo Suzuki

Data augmentation has been highly effective in narrowing the data gap and reducing the cost for human annotation, especially for tasks where ground truth labels are difficult and expensive to acquire. In face recognition, large pose and…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Yifan Xing , Yuanjun Xiong , Wei Xia
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