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Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Shimon Vainer , Mark Boss , Mathias Parger , Konstantin Kutsy , Dante De Nigris , Ciara Rowles , Nicolas Perony , Simon Donné

We tackle the problem of text-driven 3D generation from a geometry alignment perspective. Given a set of text prompts, we aim to generate a collection of objects with semantically corresponding parts aligned across them. Recent methods…

This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Xi Chen , Sida Peng , Dongchen Yang , Yuan Liu , Bowen Pan , Chengfei Lv , Xiaowei Zhou

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Yujin Chen , Yinyu Nie , Benjamin Ummenhofer , Reiner Birkl , Michael Paulitsch , Matthias Nießner

Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose \ttt, a novel material reconstruction framework for 3D objects, offering the following advantages.…

Graphics · Computer Science 2025-11-25 Xiuchao Wu , Pengfei Zhu , Jiangjing Lyu , Xinguo Liu , Jie Guo , Yanwen Guo , Weiwei Xu , Chengfei Lyu

Realistic indoor or outdoor image synthesis is a core challenge in computer vision and graphics. The learning-based approach is easy to use but lacks physical consistency, while traditional Physically Based Rendering (PBR) offers high…

Graphics · Computer Science 2025-04-25 Yu Guo , Zhiqiang Lao , Xiyun Song , Yubin Zhou , Zongfang Lin , Heather Yu

Diffusion models (DMs) excel in photo-realistic image synthesis, but their adaptation to LiDAR scene generation poses a substantial hurdle. This is primarily because DMs operating in the point space struggle to preserve the curve-like…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Haoxi Ran , Vitor Guizilini , Yue Wang

We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Jingxiang Sun , Bo Zhang , Ruizhi Shao , Lizhen Wang , Wen Liu , Zhenda Xie , Yebin Liu

Low Dynamic Range (LDR) to High Dynamic Range (HDR) image translation is a fundamental task in many computational vision problems. Numerous data-driven methods have been proposed to address this problem; however, they lack explicit modeling…

Graphics · Computer Science 2025-09-23 Hrishav Bakul Barua , Kalin Stefanov , Ganesh Krishnasamy , KokSheik Wong , Abhinav Dhall

Text-to-image diffusion models pre-trained on billions of image-text pairs have recently enabled 3D content creation by optimizing a randomly initialized differentiable 3D representation with score distillation. However, the optimization…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Yukun Huang , Jianan Wang , Yukai Shi , Boshi Tang , Xianbiao Qi , Lei Zhang

We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by…

We introduce MatSynth, a dataset of 4,000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of light at the surface of geometries. Given their importance,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Giuseppe Vecchio , Valentin Deschaintre

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xuyang Wang , Ziang Cheng , Zhenyu Li , Jiayu Yang , Haorui Ji , Pan Ji , Mehrtash Harandi , Richard Hartley , Hongdong Li

Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Tianyu Huang , Haoze Zhang , Yihan Zeng , Zhilu Zhang , Hui Li , Wangmeng Zuo , Rynson W. H. Lau

3D texture generation is receiving increasing attention, as it enables the creation of realistic and aesthetic texture materials for untextured 3D meshes. However, existing 3D texture generation methods are limited to producing only a few…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zhiyuan Zhang , Zijian Zhou , Linjun Li , Long Chen , Hao Tang , Yichen Gong

Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to hallucinate unobserved regions. While recent deep learning-based…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Christina Gsaxner , Shohei Mori , Dieter Schmalstieg , Jan Egger , Gerhard Paar , Werner Bailer , Denis Kalkofen

We introduce DreamPolish, a text-to-3D generation model that excels in producing refined geometry and high-quality textures. In the geometry construction phase, our approach leverages multiple neural representations to enhance the stability…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Yean Cheng , Ziqi Cai , Ming Ding , Wendi Zheng , Shiyu Huang , Yuxiao Dong , Jie Tang , Boxin Shi

We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and…

Graphics · Computer Science 2021-02-19 Eugene d'Eon

Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…

Graphics · Computer Science 2024-05-30 Ziyang Zhang , Edgar Simo-Serra

Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate multi-view RGB images, followed by UV texture reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Mingqi Shao , Feng Xiong , Zhaoxu Sun , Mu Xu