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Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yu Chen , Shuai Zheng , Nianyi Wang , Menglong Jin , Yan Chang

We study the problem of learning physical object representations for robot manipulation. Understanding object physics is critical for successful object manipulation, but also challenging because physical object properties can rarely be…

Robotics · Computer Science 2019-06-13 Zhenjia Xu , Jiajun Wu , Andy Zeng , Joshua B. Tenenbaum , Shuran Song

This paper describes a 2D and 3D simulation engine that quantitatively models the statics, dynamics, and non-linear deformation of heterogeneous soft bodies in a computationally efficient manner. There is a large body of work simulating…

Graphics · Computer Science 2012-12-13 Jonathan Hiller , Hod Lipson

We present a method to automatically compute correct gradients with respect to geometric scene parameters in neural SDF renderers. Recent physically-based differentiable rendering techniques for meshes have used edge-sampling to handle…

Despite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhuopeng Li , Chenming Wu , Liangjun Zhang , Jianke Zhu

Recently, neural implicit surfaces learning by volume rendering has become popular for multi-view reconstruction. However, one key challenge remains: existing approaches lack explicit multi-view geometry constraints, hence usually fail to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Qiancheng Fu , Qingshan Xu , Yew-Soon Ong , Wenbing Tao

Recent advances have enabled a single neural network to serve as an implicit scene representation, establishing the mapping function between spatial coordinates and scene properties. In this paper, we make a further step towards continual…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Zike Yan , Yuxin Tian , Xuesong Shi , Ping Guo , Peng Wang , Hongbin Zha

The signed distance field is a popular implicit shape representation in robotics, providing geometric information about objects and obstacles in a form that can easily be combined with control, optimization and learning techniques. Most…

Robotics · Computer Science 2024-06-04 Yiming Li , Xuemin Chi , Amirreza Razmjoo , Sylvain Calinon

Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Wei Dong , Chris Choy , Charles Loop , Or Litany , Yuke Zhu , Anima Anandkumar

3D decomposition/segmentation still remains a challenge as large-scale 3D annotated data is not readily available. Contemporary approaches typically leverage 2D machine-generated segments, integrating them for 3D consistency. While the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Tianhao Wu , Chuanxia Zheng , Tat-Jen Cham , Qianyi Wu

Machine Learning surrogates for Computational Fluid Dynamics (CFD), particularly Graph Neural Networks (GNNs) and Transformers, have become a new important approach for accelerating physics simulations. However, we identify a critical…

Machine Learning · Computer Science 2026-05-05 Paul Garnier , Vincent Lannelongue , Elie Hachem

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Tobias Fischer , Jonas Kulhanek , Samuel Rota Bulò , Lorenzo Porzi , Marc Pollefeys , Peter Kontschieder

Simulating collisions of deformable objects is a fundamental yet challenging task due to the complexity of modeling solid mechanics and multi-body interactions. Existing data-driven methods often suffer from lack of equivariance to physical…

Machine Learning · Computer Science 2025-06-09 Qianyi Chen , Tianrun Gao , Chenbo Jiang , Tailin Wu

Simulating rigid-body dynamics with contact in a fast, massively vectorizable, and smoothly differentiable manner is highly desirable in robotics. An important bottleneck faced by existing differentiable simulation frameworks is contact…

Robotics · Computer Science 2026-02-25 Onur Beker , Andreas René Geist , Anselm Paulus , Nico Gürtler , Ji Shi , Sylvain Calinon , Georg Martius

Simulation-Grounded Neural Networks (SGNNs) are predictive models trained entirely on synthetic data from mechanistic simulations. They have achieved state-of-the-art performance in domains where real-world labels are limited or unobserved,…

Machine Learning · Computer Science 2025-10-03 Carson Dudley , Marisa Eisenberg

Soft bodies made from flexible and deformable materials are popular in many robotics applications, but their proprioceptive sensing has been a long-standing challenge. In other words, there has hardly been a method to measure and model the…

Robotics · Computer Science 2019-12-09 Ruoyu Wang , Shiheng Wang , Songyu Du , Erdong Xiao , Wenzhen Yuan , Chen Feng

We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from a multi-view video. Recent works proposed to represent a dynamic human body with shared canonical neural radiance fields which links to the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Ruiqi Zhang , Jie Chen

NeRF-based techniques fit wide and deep multi-layer perceptrons (MLPs) to a continuous radiance field that can be rendered from any unseen viewpoint. However, the lack of surface and normals definition and high rendering times limit their…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Stefano Esposito , Daniele Baieri , Stefan Zellmann , André Hinkenjann , Emanuele Rodolà

The ability to process environment maps across multiple sessions is critical for robots operating over extended periods of time. Specifically, it is desirable for autonomous agents to detect changes amongst maps of different sessions so as…

Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes with a real-time numerical algorithm specifically designed to…

Graphics · Computer Science 2024-04-29 Yongxu Jin , Dalton Omens , Zhenglin Geng , Joseph Teran , Abishek Kumar , Kenji Tashiro , Ronald Fedkiw