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Related papers: Skills Composition Framework for Reconfigurable Cy…

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The Industry 4.0 paradigm manifests the shift towards mass customization and cyber-physical production systems (CPPS) and sets new requirements for industrial automation software in terms of modularity, flexibility, and short development…

Software Engineering · Computer Science 2024-04-23 Aleksandr Sidorenko , Mahdi Rezapour , Achim Wagner , Martin Ruskowski

Behavior Trees constitute a widespread AI tool which has been successfully spun out in robotics. Their advantages include simplicity, modularity, and reusability of code. However, Behavior Trees remain a high-level decision making engine;…

Robotics · Computer Science 2020-09-01 Pilar de la Cruz , Justus Piater , Matteo Saveriano

Today's production systems are complex networks of cyber-physical systems which combine mechanical and electronic parts with software and networking capabilities. To the inherent complexity of such systems additional complexity arises from…

Software Engineering · Computer Science 2022-07-26 Aljosha Köcher , Alexander Hayward , Alexander Fay

Robotic assembly tasks remain an open challenge due to their long horizon nature and complex part relations. Behavior trees (BTs) are increasingly used in robot task planning for their modularity and flexibility, but creating them manually…

Robotics · Computer Science 2025-06-19 Jicong Ao , Fan Wu , Yansong Wu , Abdalla Swikir , Sami Haddadin

In modern industrial collaborative robotic applications, it is desirable to create robot programs automatically, intuitively, and time-efficiently. Moreover, robots need to be controlled by reactive policies to face the unpredictability of…

Robotics · Computer Science 2023-03-21 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith

The analysis of cyber-physical systems (CPS) is challenging due to the large state space and the continuous changes occurring in their constituent parts. Design practices favor modularity to help reducing this complexity. In a previous…

Logic in Computer Science · Computer Science 2022-08-03 Benjamin Lion , Farhad Arbab , Carolyn Talcott

Reconfiguration demand is increasing due to frequent requirement changes for manufacturing systems. Recent approaches aim at investigating feasible configuration alternatives from which they select the optimal one. This relies on processes…

Machine Learning · Computer Science 2021-06-01 Benjamin Maschler , Timo Müller , Andreas Löcklin , Michael Weyrich

We present a differentiable framework capable of learning a wide variety of compositions of simple policies that we call skills. By recursively composing skills with themselves, we can create hierarchies that display complex behavior. Skill…

Artificial Intelligence · Computer Science 2017-12-01 Himanshu Sahni , Saurabh Kumar , Farhan Tejani , Charles Isbell

Decomposing complex tasks into a sequence of simpler subtasks can improve learning efficiency for an autonomous agent. Reinforcement learning (RL) can be used to optimize agent policies to complete subtasks, but requires well-defined…

Machine Learning · Computer Science 2026-05-26 Nicholas Potteiger , Ankita Samaddar , Taylor T. Johnson , Xenofon Koutsoukos

Industry 4.0 envisions Cyber-Physical Production Systems (CPPSs) to foster adaptive production of mass-customizable products. Manufacturing approaches based on capabilities and skills aim to support this adaptability by encapsulating…

Artificial Intelligence · Computer Science 2022-11-07 Roman Froschauer , Aljosha Köcher , Kristof Meixner , Siwara Schmitt , Fabian Spitzer

We introduce a novel framework for automatic behavior tree (BT) construction in heterogeneous multi-robot systems, designed to address the challenges of adaptability and robustness in dynamic environments. Traditional robots are limited by…

Robotics · Computer Science 2025-10-14 Chaoran Wang , Jingyuan Sun , Yanhui Zhang , Mingyu Zhang , Changju Wu

The increasing complexity of modern configurable systems makes it critical to improve the level of automation in the process of system configuration. Such automation can also improve the agility of the development cycle, allowing for rapid…

Formal Languages and Automata Theory · Computer Science 2021-08-20 Nestan Tsiskaridze , Maxwell Strange , Makai Mann , Kavya Sreedhar , Qiaoyi Liu , Mark Horowitz , Clark Barrett

This paper addresses the concurrency issues affecting Behavior Trees (BTs), a popular tool to model the behaviors of autonomous agents in the video game and the robotics industry. BT designers can easily build complex behaviors composing…

Robotics · Computer Science 2022-03-22 Michele Colledanchise , Lorenzo Natale

In recent years, remanufacturing of End-of-Life (EOL) products has been adopted by manufacturing sectors as a competent practice to enhance their sustainability and market share. Due to the mass customization of products and high volatility…

Computational Engineering, Finance, and Science · Computer Science 2025-09-17 Behdin Vahedi-Nouri , Mohammad Rohaninejad , Zdeněk Hanzálek , Mehdi Foumani

We introduce an approach that aims to combine the usage of satisfiability modulo theories (SMT) solvers with the Combinatory Logic Synthesizer (CL)S framework. (CL)S is a tool for the automatic composition of software components from a…

Logic in Computer Science · Computer Science 2019-08-27 Fadil Kallat , Tristan Schäfer , Anna Vasileva

Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Lorenzo Natale

In this paper, we propose composable part-based manipulation (CPM), a novel approach that leverages object-part decomposition and part-part correspondences to improve learning and generalization of robotic manipulation skills. By…

Robotics · Computer Science 2024-05-10 Weiyu Liu , Jiayuan Mao , Joy Hsu , Tucker Hermans , Animesh Garg , Jiajun Wu

Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game…

Robotics · Computer Science 2020-05-14 Matteo Iovino , Edvards Scukins , Jonathan Styrud , Petter Ögren , Christian Smith

Skill composition is the ability to combine previously learned skills to solve new tasks. As neural networks acquire increasingly complex skills during their pretraining, it is not clear how successfully they can compose them. In this…

Computation and Language · Computer Science 2026-03-10 Paula Ontalvilla , Aitor Ormazabal , Gorka Azkune

Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…

Robotics · Computer Science 2021-08-25 Michele Colledanchise , Lorenzo Natale
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