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Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

Light field displays (LFDs) require rendering an interlaced image that encodes many view-dependent observations. This multi-view requirement introduces substantial computational overhead, making real-time rendering difficult to achieve.…

Graphics · Computer Science 2026-05-07 Gyujin Sim , Seungjoo Shin , Hosung Jeon , Gwangsoon Lee , Hyon-Gon Choo , Sunghyun Cho

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…

Graphics · Computer Science 2025-04-14 Sixu Li , Ben Keller , Yingyan Celine Lin , Brucek Khailany

This paper presents a comprehensive study of interactive rendering techniques for large 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields.…

Graphics · Computer Science 2020-08-03 Michael Kern , Christoph Neuhauser , Torben Maack , Mengjiao Han , Will Usher , Rüdiger Westermann

We present a machine learning approach for efficiently computing order independent transparency (OIT). Our method is fast, requires a small constant amount of memory (depends only on the screen resolution and not on the number of triangles…

Graphics · Computer Science 2023-05-18 Grigoris Tsopouridis , Andreas-Alexandros Vasilakis , Ioannis Fudos

Inverse rendering seeks to estimate scene characteristics from a set of data images. The dominant approach is based on differential rendering using Monte-Carlo. Algorithms as such usually rely on a forward model and use an iterative…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Ido Czerninski , Yoav Y. Schechner

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Shakiba Kheradmand , Delio Vicini , George Kopanas , Dmitry Lagun , Kwang Moo Yi , Mark Matthews , Andrea Tagliasacchi

Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces. We even have some general frameworks for ray tracing on…

Graphics · Computer Science 2015-05-25 Toshiya Hachisuka

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

Graphics · Computer Science 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

Previous work shows that small triangles can be rasterized efficiently with compute shaders. Building on this insight, we explore how far this can be pushed for massive triangle datasets without the need to construct acceleration structures…

Graphics · Computer Science 2026-04-27 Markus Schütz , Lukas Lipp , Elias Kristmann , Michael Wimmer

Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…

Graphics · Computer Science 2024-05-30 Ziyang Zhang , Edgar Simo-Serra

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Michael Niemeyer , Fabian Manhardt , Marie-Julie Rakotosaona , Michael Oechsle , Daniel Duckworth , Rama Gosula , Keisuke Tateno , John Bates , Dominik Kaeser , Federico Tombari

Volumetric rendering has become central to modern novel view synthesis methods, which use differentiable rendering to optimize 3D scene representations directly from observed views. While many recent works build on NeRF or 3D Gaussians, we…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Nicolas von Lützow , Matthias Nießner

We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects that cannot be achieved with GPU rasterization. Even for…

Graphics · Computer Science 2018-01-08 Mathias Kanzler , Marc Rautenhaus , Rüdiger Westermann

This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Guofeng Feng , Siyan Chen , Rong Fu , Zimu Liao , Yi Wang , Tao Liu , Zhilin Pei , Hengjie Li , Xingcheng Zhang , Bo Dai

We present WebSplatter, an end-to-end GPU rendering pipeline for the heterogeneous web ecosystem. Unlike naive ports, WebSplatter introduces a wait-free hierarchical radix sort that circumvents the lack of global atomics in WebGPU, ensuring…

Graphics · Computer Science 2026-02-04 Yudong Han , Chao Xu , Xiaodan Ye , Weichen Bi , Zilong Dong , Yun Ma

Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Shichen Liu , Tianye Li , Weikai Chen , Hao Li
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