Deep and Fast Approximate Order Independent Transparency
Graphics
2023-05-18 v1 Artificial Intelligence
Abstract
We present a machine learning approach for efficiently computing order independent transparency (OIT). Our method is fast, requires a small constant amount of memory (depends only on the screen resolution and not on the number of triangles or transparent layers), is more accurate as compared to previous approximate methods, works for every scene without setup and is portable to all platforms running even with commodity GPUs. Our method requires a rendering pass to extract all features that are subsequently used to predict the overall OIT pixel color with a pre-trained neural network. We provide a comparative experimental evaluation and shader source code of all methods for reproduction of the experiments.
Cite
@article{arxiv.2305.10197,
title = {Deep and Fast Approximate Order Independent Transparency},
author = {Grigoris Tsopouridis and Andreas-Alexandros Vasilakis and Ioannis Fudos},
journal= {arXiv preprint arXiv:2305.10197},
year = {2023}
}