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We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
We define a new logic-induced notion of bisimulation (called $\rho$-bisimulation) for coalgebraic modal logics given by a logical connection, and investigate its properties. We show that it is structural in the sense that it is defined only…
We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden…
With a view on applications in computing, in particular concurrency theory and higher-dimensional rewriting, we develop notions of $n$-fold monoid and comonoid objects in $n$-fold monoidal categories and bicategories. We present a series of…
In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…
We study the class of potential games that are also graphical games with respect to a given graph $G$ of connections between the players. We show that, up to strategic equivalence, this class of games can be identified with the set of…
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…
We present the first game characterization of contrasimilarity, the weakest form of bisimilarity. The game is finite for finite-state processes and can thus be used for contrasimulation equivalence checking, of which no tool has been…
We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…
We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer…
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by…
In this paper we analyse two-player games by their response graphs. The response graph has nodes which are strategy profiles, with an arc between profiles if they differ in the strategy of a single player, with the direction of the arc…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that…
Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…
We study new classes of games, called zero-sum equivalent games and zero-sum equivalent potential games, and prove decomposition theorems involving these classes of games. We say that two games are "strategically equivalent" if, for every…
As an alternative view to the graph formation models in the statistical physics community, we introduce graph formation models using \textit{network formation} through selfish competition as an approach to modeling graphs with particular…