Related papers: Distributed Coloring in the SLEEPING Model
Distributed vertex coloring is one of the classic problems and probably also the most widely studied problems in the area of distributed graph algorithms. We present a new randomized distributed vertex coloring algorithm for the standard…
In recent years the sleeping model came to the focus of researchers. In this model nodes can go into a sleep state in which they spend no energy but at the same time cannot receive or send messages, nor can they perform internal…
We provide a deterministic scheme for solving any decidable problem in the distributed {sleeping model}. The sleeping model is a generalization of the standard message-passing model, with an additional capability of network nodes to enter a…
In this paper, we present improved algorithms for the $(\Delta+1)$ (vertex) coloring problem in the Congested-Clique model of distributed computing. In this model, the input is a graph on $n$ nodes, initially each node knows only its…
We give a new randomized distributed algorithm for $(\Delta+1)$-coloring in the LOCAL model, running in $O(\sqrt{\log \Delta})+ 2^{O(\sqrt{\log \log n})}$ rounds in a graph of maximum degree~$\Delta$. This implies that the…
Maximal Independent Set (MIS) is one of the fundamental problems in distributed computing. The round (time) complexity of distributed MIS has traditionally focused on the \emph{worst-case time} for all nodes to finish. The best-known…
We study the distributed minimum spanning tree (MST) problem, a fundamental problem in distributed computing. It is well-known that distributed MST can be solved in $\tilde{O}(D+\sqrt{n})$ rounds in the standard CONGEST model (where $n$ is…
We study the awake complexity of graph problems that belong to the class O-LOCAL, which includes a subset of problems solvable by sequential greedy algorithms, such as $(\Delta+1)$-coloring and maximal independent set. It is known from…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
Graph coloring is fundamental to distributed computing. We give the first sub-logarithmic distributed algorithm for coloring cluster graphs. These graphs are obtained from the underlying communication network by contracting nodes and edges,…
We present an $O(\log^3\log n)$-round distributed algorithm for the $(\Delta+1)$-coloring problem, where each node broadcasts only one $O(\log n)$-bit message per round to its neighbors. Previously, the best such broadcast-based algorithm…
We give a new randomized distributed algorithm for the $\Delta+1$-list coloring problem. The algorithm and its analysis dramatically simplify the previous best result known of Chang, Li, and Pettie [SICOMP 2020]. This allows for numerous…
We consider the distributed message-passing {LOCAL} model. In this model a communication network is represented by a graph where vertices host processors, and communication is performed over the edges. Computation proceeds in synchronous…
We present a simple deterministic distributed algorithm that computes a $(\Delta+1)$-vertex coloring in $O(\log^2 \Delta \cdot \log n)$ rounds. The algorithm can be implemented with $O(\log n)$-bit messages. The algorithm can also be…
We provide novel deterministic distributed vertex coloring algorithms. As our main result, we give a deterministic distributed algorithm to compute a $(\Delta+1)$-coloring of an $n$-node graph with maximum degree $\Delta$ in…
There is a huge difference in techniques and runtimes of distributed algorithms for problems that can be solved by a sequential greedy algorithm and those that cannot. A prime example of this contrast appears in the edge coloring problem:…
The LOCAL model is among the main models for studying locality in the framework of distributed network computing. This model is however subject to pertinent criticisms, including the facts that all nodes wake up simultaneously, perform in…
We consider the problem of coloring graphs of maximum degree $\Delta$ with $\Delta$ colors in the distributed setting with limited bandwidth. Specifically, we give a $\mathsf{poly}\log\log n$-round randomized algorithm in the CONGEST model.…
We present a deterministic distributed algorithm in the LOCAL model that finds a proper $(\Delta + 1)$-edge-coloring of an $n$-vertex graph of maximum degree $\Delta$ in $\mathrm{poly}(\Delta, \log n)$ rounds. This is the first nontrivial…
We present a deterministic distributed algorithm that computes a $(2\Delta-1)$-edge-coloring, or even list-edge-coloring, in any $n$-node graph with maximum degree $\Delta$, in $O(\log^7 \Delta \log n)$ rounds. This answers one of the…