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Mean-field games with absorption is a class of games, that have been introduced in Campi and Fischer (2018) and that can be viewed as natural limits of symmetric stochastic differential games with a large number of players who, interacting…

Probability · Mathematics 2021-11-05 Luciano Campi , Maddalena Ghio , Giulia Livieri

We consider stochastic differential games with a large number of players, with the aim of quantifying the gap between closed-loop, open-loop and distributed equilibria. We show that, under two different semi-monotonicity conditions, the…

Probability · Mathematics 2025-05-06 Marco Cirant , Joe Jackson , Davide Francesco Redaelli

We present a simulation-based approach for solution of mean field games (MFGs), using the framework of empirical game-theoretical analysis (EGTA). Our primary method employs a version of the double oracle, iteratively adding strategies…

Multiagent Systems · Computer Science 2023-02-14 Yongzhao Wang , Michael P. Wellman

The mean field limit of large-population symmetric stochastic differential games is derived in a general setting, with and without common noise, on a finite time horizon. Minimal assumptions are imposed on equilibrium strategies, which may…

Probability · Mathematics 2014-08-13 Daniel Lacker

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the…

Optimization and Control · Mathematics 2020-10-27 Sarah Perrin , Julien Perolat , Mathieu Laurière , Matthieu Geist , Romuald Elie , Olivier Pietquin

In the paper we present a model of discrete-time mean-field game with several populations of players. Mean-field games with multiple populations of the players have only been studied in the literature in the continuous-time setting. The…

Optimization and Control · Mathematics 2023-04-07 Piotr Więcek

We consider Mean Field Games without idiosyncratic but with Brownian type common noise. We introduce a notion of solutions of the associated backward-forward system of stochastic partial differential equations. We show that the solution…

Analysis of PDEs · Mathematics 2020-09-28 Pierre Cardaliaguet , Panagiotis Souganidis

We investigate infinite games on finite graphs where the information flow is perturbed by nondeterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the…

Computer Science and Game Theory · Computer Science 2015-06-15 Dietmar Berwanger , Marie van den Bogaard

This paper studies an optimal investment-consumption problem for competitive agents with exponential or power utilities and a common finite time horizon. Each agent regards the average of habit formation and wealth from all peers as…

Optimization and Control · Mathematics 2024-05-06 Zongxia Liang , Keyu Zhang

We study low-rank estimation of an unknown sparse graphon from sampled network data under operator-norm loss, motivated by targeted interventions in graphon games. Starting from the observed adjacency matrix, we construct low-rank…

Statistics Theory · Mathematics 2026-04-21 Olga Klopp , Fedor Noskov

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

Computer Science and Game Theory · Computer Science 2024-01-18 Pierfrancesco La Mura

In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Jean-François Raskin , Marie Van Den Bogaard

The marriage between mean-field theory and reinforcement learning has shown a great capacity to solve large-scale control problems with homogeneous agents. To break the homogeneity restriction of mean-field theory, a recent interest is to…

Multiagent Systems · Computer Science 2026-03-03 Yuanquan Hu , Xiaoli Wei , Junji Yan , Hengxi Zhang

Leveraging tools from the study of linear fractional transformations and algebraic Riccati equations, a local characterization of consistent conjectural variations equilibrium is given for two player games on continuous action spaces with…

Computer Science and Game Theory · Computer Science 2023-06-07 Daniel J. Calderone , Benjamin J. Chasnov , Samuel A. Burden , Lillian J. Ratliff

This paper is devoted to a class of finite horizon deterministic mean field games with Grushin type dynamics, state constraints and nonlocal coupling. First, we consider the optimal control problem that each agent aims to solve when the…

Optimization and Control · Mathematics 2026-02-16 Alessandra Cutrì , Paola Mannucci , Claudio Marchi , Nicoletta Tchou

Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering and finance. We formulate and study a mean-field game…

Adaptation and Self-Organizing Systems · Physics 2018-06-22 Piyush Grover , Kaivalya Bakshi , Evangelos A. Theodorou

In this work, we study an equilibrium-based continuous asset pricing problem which seeks to form a price process endogenously by requiring it to balance the flow of sales-and-purchase orders in the exchange market, where a large number of…

Mathematical Finance · Quantitative Finance 2021-09-28 Masaaki Fujii , Akihiko Takahashi

Learning processes in games explain how players grapple with one another in seeking an equilibrium. We study a natural model of learning based on individual gradients in two-player continuous games. In such games, the arguably natural…

Computer Science and Game Theory · Computer Science 2020-11-10 Benjamin J. Chasnov , Daniel Calderone , Behçet Açıkmeşe , Samuel A. Burden , Lillian J. Ratliff

This paper studies a mean field game inspired by crowd motion in which agents evolve in a compact domain and want to reach its boundary minimizing the sum of their travel time and a given boundary cost. Interactions between agents occur…

Optimization and Control · Mathematics 2020-01-31 Samer Dweik , Guilherme Mazanti