Related papers: SignAvatar: Sign Language 3D Motion Reconstruction…
We tackle the problem of action-conditioned generation of realistic and diverse human motion sequences. In contrast to methods that complete, or extend, motion sequences, this task does not require an initial pose or sequence. Here we learn…
The goal of automatic Sign Language Production (SLP) is to translate spoken language to a continuous stream of sign language video at a level comparable to a human translator. If this was achievable, then it would revolutionise Deaf hearing…
Sign language translation, especially in gloss-free paradigm, is confronting a dilemma of impracticality and unsustainability due to growing resource-intensive methodologies. Contemporary state-of-the-arts (SOTAs) have significantly hinged…
Sign language is the primary language for people with a hearing loss. Sign language recognition (SLR) is the automatic recognition of sign language, which represents a challenging problem for computers, though some progress has been made…
Most deep-learning-based continuous sign language recognition (CSLR) models share a similar backbone consisting of a visual module, a sequential module, and an alignment module. However, due to limited training samples, a connectionist…
Independent Sign Language Recognition is a complex visual recognition problem that combines several challenging tasks of Computer Vision due to the necessity to exploit and fuse information from hand gestures, body features and facial…
Sign-language datasets are difficult to preprocess consistently because they vary in annotation schema, clip timing, signer framing, and privacy constraints. Existing work usually reports downstream models, while the preprocessing pipeline…
The proliferation of several streaming services in recent years has now made it possible for a diverse audience across the world to view the same media content, such as movies or TV shows. While translation and dubbing services are being…
We introduce a goal-oriented conversational AI system enhanced with American Sign Language (ASL) instructions, presenting the first implementation of such a system on a worldwide multimodal conversational AI platform. Accessible through a…
Sign Language Recognition (SLR) is an essential yet challenging task since sign language is performed with the fast and complex movement of hand gestures, body posture, and even facial expressions. %Skeleton Aware Multi-modal Sign Language…
In this project, we have developed a sign language tutor that lets users learn isolated signs by watching recorded videos and by trying the same signs. The system records the user's video and analyses it. If the sign is recognized, both…
3D object reconstructions of transparent and concave structured objects, with inferred material properties, remains an open research problem for robot navigation in unstructured environments. In this paper, we propose a multimodal single-…
We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driving signals, such as human pose and facial keypoints, and…
We present a Sign Language modelling approach allowing to build grammars and create linguistic input for Sign synthesis through avatars. We comment on the type of grammar it allows to build, and observe a resemblance between the resulting…
This paper presents a novel framework for modeling and conditional generation of 3D articulated objects. Troubled by flexibility-quality tradeoffs, existing methods are often limited to using predefined structures or retrieving shapes from…
Accurate recognition and interpretation of sign language are crucial for enhancing communication accessibility for deaf and hard of hearing individuals. However, current approaches of Isolated Sign Language Recognition (ISLR) often face…
Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as…
We present SceneNAT, a single-stage masked non-autoregressive Transformer that synthesizes complete 3D indoor scenes from natural language instructions through only a few parallel decoding passes, offering improved performance and…
Speech-driven 3D facial animation has been widely studied, yet there is still a gap to achieving realism and vividness due to the highly ill-posed nature and scarcity of audio-visual data. Existing works typically formulate the cross-modal…
We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans…