Related papers: SignAvatar: Sign Language 3D Motion Reconstruction…
Automatic Sign Language Translation requires the integration of both computer vision and natural language processing to effectively bridge the communication gap between sign and spoken languages. However, the deficiency in large-scale…
Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…
Sign language recognition (SLR) refers to interpreting sign language glosses from given videos automatically. This research area presents a complex challenge in computer vision because of the rapid and intricate movements inherent in sign…
Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…
We present SentiAvatar, a framework for building expressive interactive 3D digital humans, and use it to create SuSu, a virtual character that speaks, gestures, and emotes in real time. Achieving such a system remains challenging, as it…
Recent talking avatar generation models have made strides in achieving realistic and accurate lip synchronization with the audio, but often fall short in controlling and conveying detailed expressions and emotions of the avatar, making the…
In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic…
Sign languages are visual languages which convey information by signers' handshape, facial expression, body movement, and so forth. Due to the inherent restriction of combinations of these visual ingredients, there exist a significant…
We present Large Sign Language Models (LSLM), a novel framework for translating 3D American Sign Language (ASL) by leveraging Large Language Models (LLMs) as the backbone, which can benefit hearing-impaired individuals' virtual…
Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…
Current sign language machine translation systems rely on recognizing hand movements, facial expressions and body postures, and natural language processing, to convert signs into text. Recent approaches use Transformer architectures to…
We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled…
Audio-visual automatic speech recognition (AV-ASR) is an extension of ASR that incorporates visual cues, often from the movements of a speaker's mouth. Unlike works that simply focus on the lip motion, we investigate the contribution of…
Our research presents a novel motion generation framework designed to produce whole-body motion sequences conditioned on multiple modalities simultaneously, specifically text and audio inputs. Leveraging Vector Quantized Variational…
Sign language representation learning presents unique challenges due to the complex spatio-temporal nature of signs and the scarcity of labeled datasets. Existing methods often rely either on models pre-trained on general visual tasks, that…
To be truly understandable and accepted by Deaf communities, an automatic Sign Language Production (SLP) system must generate a photo-realistic signer. Prior approaches based on graphical avatars have proven unpopular, whereas recent neural…
State-of-the-art sign language generation frameworks lack expressivity and naturalness which is the result of only focusing manual signs, neglecting the affective, grammatical and semantic functions of facial expressions. The purpose of…
Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize…
This paper introduces SignAgent, a novel agentic framework that utilises Large Language Models (LLMs) for scalable, linguistically-grounded Sign Language (SL) annotation and dataset curation. Traditional computational methods for SLs often…
Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engines to synthesize hand images, which often lack diversity in…