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A human 3D avatar is one of the important elements in the metaverse, and the modeling effect directly affects people's visual experience. However, the human body has a complex topology and diverse details, so it is often expensive,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Mingyang Sun , Dingkang Yang , Dongliang Kou , Yang Jiang , Weihua Shan , Zhe Yan , Lihua Zhang

The 3D Morphable Model (3DMM) is a powerful statistical tool for representing 3D face shapes. To build a 3DMM, a training set of face scans in full point-to-point correspondence is required, and its modeling capabilities directly depend on…

Computer Vision and Pattern Recognition · Computer Science 2021-06-25 Claudio Ferrari , Stefano Berretti , Pietro Pala , Alberto Del Bimbo

3D hand pose tracking/estimation will be very important in the next generation of human-computer interaction. Most of the currently available algorithms rely on low-cost active depth sensors. However, these sensors can be easily interfered…

Computer Vision and Pattern Recognition · Computer Science 2016-10-25 Jiawei Zhang , Jianbo Jiao , Mingliang Chen , Liangqiong Qu , Xiaobin Xu , Qingxiong Yang

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of…

Human-Computer Interaction · Computer Science 2022-09-26 Jose Luis Ponton , Haoran Yun , Carlos Andujar , Nuria Pelechano

3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Xiangyu Zhu , Chang Yu , Di Huang , Zhen Lei , Hao Wang , Stan Z. Li

Reliable and robust user identification and authentication are important and often necessary requirements for many digital services. It becomes paramount in social virtual reality (VR) to ensure trust, specifically in digital encounters…

Machine Learning · Computer Science 2023-10-27 Christian Schell , Andreas Hotho , Marc Erich Latoschik

This work introduces a novel and generalizable multi-view Hand Mesh Reconstruction (HMR) model, named POEM, designed for practical use in real-world hand motion capture scenarios. The advances of the POEM model consist of two main aspects.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Lixin Yang , Licheng Zhong , Pengxiang Zhu , Xinyu Zhan , Junxiao Kong , Jian Xu , Cewu Lu

This work addresses hand mesh recovery from a single RGB image. In contrast to most of the existing approaches where the parametric hand models are employed as the prior, we show that the hand mesh can be learned directly from the input…

Computer Vision and Pattern Recognition · Computer Science 2021-01-28 Akila Pemasiri , Kien Nguyen Thanh , Sridha Sridharan , Clinton Fookes

In this paper, we consider a novel problem of reconstructing a 3D human avatar from multiple unconstrained frames, independent of assumptions on camera calibration, capture space, and constrained actions. The problem should be addressed by…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Xiangyu Zhu , Tingting Liao , Jiangjing Lyu , Xiang Yan , Yunfeng Wang , Kan Guo , Qiong Cao , Stan Z. Li , Zhen Lei

SmartAvatar is a vision-language-agent-driven framework for generating fully rigged, animation-ready 3D human avatars from a single photo or textual prompt. While diffusion-based methods have made progress in general 3D object generation,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Alexander Huang-Menders , Xinhang Liu , Andy Xu , Yuyao Zhang , Chi-Keung Tang , Yu-Wing Tai

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Jiawei Zhang , Lei Chu , Jiahao Li , Zhenyu Zang , Chong Li , Xiao Li , Xun Cao , Hao Zhu , Yan Lu

Statistical 3D shape models of the head, hands, and fullbody are widely used in computer vision and graphics. Despite their wide use, we show that existing models of the head and hands fail to capture the full range of motion for these…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Ahmed A. A. Osman , Timo Bolkart , Dimitrios Tzionas , Michael J. Black

Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Gyeongsik Moon , Takaaki Shiratori , Kyoung Mu Lee

The current state-of-the-art hand gesture recognition methodologies heavily rely in the use of machine learning. However there are scenarios that machine learning cannot be applied successfully, for example in situations where data is…

Computer Vision and Pattern Recognition · Computer Science 2021-03-12 Michalis Lazarou , Bo Li , Tania Stathaki

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Xingyu Chen , Baoyuan Wang , Heung-Yeung Shum

We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Thiemo Alldieck , Hongyi Xu , Cristian Sminchisescu

Creating realistic avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yuxuan Xue , Xianghui Xie , Riccardo Marin , Gerard Pons-Moll

This paper studies continuous authentication for touch interface based mobile devices. A Hidden Markov Model (HMM) based behavioral template training approach is presented, which does not require training data from other subjects other than…

Cryptography and Security · Computer Science 2017-12-25 Aditi Roy , Tzipora Halevi , Nasir Memon

4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Zhongang Cai , Daxuan Ren , Ailing Zeng , Zhengyu Lin , Tao Yu , Wenjia Wang , Xiangyu Fan , Yang Gao , Yifan Yu , Liang Pan , Fangzhou Hong , Mingyuan Zhang , Chen Change Loy , Lei Yang , Ziwei Liu

We present a unified framework for understanding 3D hand and object interactions in raw image sequences from egocentric RGB cameras. Given a single RGB image, our model jointly estimates the 3D hand and object poses, models their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Bugra Tekin , Federica Bogo , Marc Pollefeys
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