Related papers: Unfolding via Progressive Mesh Approximation
A surface is often modeled as a triangulated mesh of 3D points and textures associated with faces of the mesh. The 3D points could be either sampled from range data or derived from a set of images using a stereo or Structure-from-Motion…
This work is motivated by two problems: 1) The approach of manifolds and spaces by triangulations. 2) The complexity growth in sequences of polyhedra. Considering both problems as related, new criteria and methods for approximating smooth…
We develop an algorithm capable of imaging a three-dimensional object given a collection of two-dimensional images of that object that are significantly influenced by the curvature of the Ewald sphere. These two-dimensional images cannot be…
In many applications of tomography, the acquired projections are either limited in number or contain a significant amount of noise. In these cases, standard reconstruction methods tend to produce artifacts that can make further analysis…
A new numerical approach is proposed for the simulation of coupled three-dimensional and one-dimensional elliptic equations (3D-1D coupling) arising from dimensionality reduction of 3D-3D problems with thin inclusions. The method is based…
Deformable objects often appear in unstructured configurations. Tracing deformable objects helps bringing them into extended states and facilitating the downstream manipulation tasks. Due to the requirements for object-specific modeling or…
Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when…
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…
Creation of 3D content by stylization is a promising yet challenging problem in computer vision and graphics research. In this work, we focus on stylizing photorealistic appearance renderings of a given surface mesh of arbitrary topology.…
Flattening curved, wrinkled, and rotated document images captured by portable photographing devices, termed document image dewarping, has become an increasingly important task with the rise of digital economy and online working. Although…
Unfolding, in the context of high-energy particle physics, refers to the process of removing detector distortions in experimental data. The resulting unfolded measurements are straightforward to use for direct comparisons between…
In this paper, we tackle the task of estimating the 3D orientation of previously-unseen objects from monocular images. This task contrasts with the one considered by most existing deep learning methods which typically assume that the…
An adaptive refinement strategy, based on an equilibrated flux a posteriori error estimator, is proposed in the context of defeaturing problems. Defeaturing consists of removing features from complex domains to simplify mesh generation and…
Machine learning at the edge offers great benefits such as increased privacy and security, low latency, and more autonomy. However, a major challenge is that many devices, in particular edge devices, have very limited memory, weak…
Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface…
Passive non-line-of-sight imaging methods are often faster and stealthier than their active counterparts, requiring less complex and costly equipment. However, many of these methods exploit motion of an occluder or the hidden scene, or…
Camouflaged objects are typically assimilated into their backgrounds and exhibit fuzzy boundaries. The complex environmental conditions and the high intrinsic similarity between camouflaged targets and their surroundings pose significant…
The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…
Reconstructing 3D objects from 2D images is both challenging for our brains and machine learning algorithms. To support this spatial reasoning task, contextual information about the overall shape of an object is critical. However, such…
With the support of Virtual Reality (VR) and Augmented Reality (AR) technologies, the 3D virtual eyeglasses try-on application is well on its way to becoming a new trending solution that offers a "try on" option to select the perfect pair…