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State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface…

Computer Vision and Pattern Recognition · Computer Science 2017-09-13 Robert Maier , Raphael Schaller , Daniel Cremers

The Persistent Homology Transform (PHT) was introduced in the field of Topological Data Analysis about 10 years ago, and has since been proven to be a very powerful descriptor of Euclidean shapes. The PHT consists of scanning a shape from…

Algebraic Topology · Mathematics 2024-12-25 Adam Onus , Nina Otter , Renata Turkes

Deep Implicit Functions (DIFs) represent 3D geometry with continuous signed distance functions learned through deep neural nets. Recently DIFs-based methods have been proposed to handle shape reconstruction and dense point correspondences…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Shanlin Sun , Kun Han , Deying Kong , Hao Tang , Xiangyi Yan , Xiaohui Xie

Mode surfaces are the generalization of degenerate curves and neutral surfaces, which constitute 3D symmetric tensor field topology. Efficient analysis and visualization of mode surfaces can provide additional insight into not only…

Graphics · Computer Science 2020-09-11 Botong Qu , Lawrence Roy , Yue Zhang , Eugene Zhang

In deep learning, it is usually assumed that the shape of the loss surface is fixed. Differently, a novel concept of deformation operator is first proposed in this paper to deform the loss surface, thereby improving the optimization.…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Liangming Chen , Long Jin , Xiujuan Du , Shuai Li , Mei Liu

Dense 3D object reconstruction from a single image has recently witnessed remarkable advances, but supervising neural networks with ground-truth 3D shapes is impractical due to the laborious process of creating paired image-shape datasets.…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Chen-Hsuan Lin , Chaoyang Wang , Simon Lucey

Robots struggle to understand object properties like shape, material, and semantics due to limited prior knowledge, hindering manipulation in unstructured environments. In contrast, humans learn these properties through interactive…

Robotics · Computer Science 2025-07-09 Ho Jin Choi , Nadia Figueroa

Existing methods in neural scene reconstruction utilize the Signed Distance Function (SDF) to model the density function. However, in indoor scenes, the density computed from the SDF for a sampled point may not consistently reflect its real…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Ruihong Yin , Yunlu Chen , Sezer Karaoglu , Theo Gevers

In this paper, we develop a new method, termed SDF-3DGAN, for 3D object generation and 3D-Aware image synthesis tasks, which introduce implicit Signed Distance Function (SDF) as the 3D object representation method in the generative field.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Lutao Jiang , Ruyi Ji , Libo Zhang

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…

Graphics · Computer Science 2021-03-03 Yu-Jie Yuan , Yu-Kun Lai , Tong Wu , Lin Gao , Ligang Liu

Real-time 3D reconstruction from RGB-D sensor data plays an important role in many robotic applications, such as object modeling and mapping. The popular method of fusing depth information into a truncated signed distance function (TSDF)…

Computer Vision and Pattern Recognition · Computer Science 2019-08-15 Malte Splietker , Sven Behnke

In the literature, it has been shown that the evolution of the known explicit 3D surface to the target one can be learned from 2D images using the instantaneous flow field, where the known and target 3D surfaces may largely differ in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 AmirHossein Naghi Razlighi , Tiago Novello , Asen Nachkov , Thomas Probst , Danda Paudel

Given only a set of images, neural implicit surface representation has shown its capability in 3D surface reconstruction. However, as the nature of per-scene optimization is based on the volumetric rendering of color, previous neural…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Jing Li , Jinpeng Yu , Ruoyu Wang , Zhengxin Li , Zhengyu Zhang , Lina Cao , Shenghua Gao

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Renjie Wu , Hongdong Li , Jose M. Alvarez , Miaomiao Liu

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

Accurate 3D shape abstraction from a single 2D image is a long-standing problem in computer vision and graphics. By leveraging a set of primitives to represent the target shape, recent methods have achieved promising results. However, these…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Di Liu , Xiang Yu , Meng Ye , Qilong Zhangli , Zhuowei Li , Zhixing Zhang , Dimitris N. Metaxas

Spatial tactile feedback can enhance the realism of geometry exploration in virtual reality applications. Current vibrotactile approaches often face challenges with the spatial and temporal resolution needed to render different 3D…

Human-Computer Interaction · Computer Science 2026-02-04 Yihao Dong , Praneeth Bimsara Perera , Chin-Teng Lin , Craig T Jin , Anusha Withana

Drag-based editing allows precise object manipulation through point-based control, offering user convenience. However, current methods often suffer from a geometric inconsistency problem by focusing exclusively on matching user-defined…

Graphics · Computer Science 2025-07-14 Gwanhyeong Koo , Sunjae Yoon , Younghwan Lee , Ji Woo Hong , Chang D. Yoo

High-dimensional manipulator operation in unstructured environments requires a differentiable, scene-agnostic distance query mechanism to guide safe motion generation. Existing geometric collision checkers are typically non-differentiable,…

Robotics · Computer Science 2026-03-20 Haohua Chen , Yixuan Zhou , Yifan Zhou , Hesheng Wang

3D reconstruction of highly deformable surfaces (e.g. cloths) from monocular RGB videos is a challenging problem, and no solution provides a consistent and accurate recovery of fine-grained surface details. To account for the ill-posed…

Graphics · Computer Science 2025-03-27 Navami Kairanda , Marc Habermann , Shanthika Naik , Christian Theobalt , Vladislav Golyanik