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Video and image streaming on edge devices requires low latency. To address this, Neural Networks (NNs) are widely used, and prior work mainly focuses on accelerating them with single hardware units such as Graphics Processing Units (GPUs),…
3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first…
Searching for sources of electromagnetic emission in spectral-line radio astronomy interferometric data is a computationally intensive process. Parallel programming techniques and High Performance Computing hardware may be used to improve…
femtoPro is an interactive virtual reality (VR) laser laboratory balancing the contrasting challenges of accuracy and computational efficiency in optics simulations. It can simulate linear and nonlinear optical phenomena in real time, a…
Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…
Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has many potential applications, including streaming shading…
Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from substantial memory…
Multi-Object Tracking (MOT) poses significant challenges in computer vision. Despite its wide application in robotics, autonomous driving, and smart manufacturing, there is limited literature addressing the specific challenges of running…
The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite the advances in the new algorithms in this area, it is…
Wasserstein gradient flows (WGFs) describe the evolution of probability distributions in Wasserstein space as steepest descent dynamics for a free energy functional. Computing the full path from an arbitrary initial distribution to…
We consider the problem of finding a Hamiltonian path with precedence constraints in the form of a partial order on the vertex set. This problem is known as Partially Ordered Hamiltonian Path Problem (POHPP). Here, we study the complexity…
In this work, we propose a computationally efficient algorithm for visual policy learning that leverages differentiable simulation and first-order analytical policy gradients. Our approach decouple the rendering process from the computation…
Ray tracing (RT) is a 3D graphics technique that offers highly realistic visuals. It is becoming prominent and accessible as GPU vendors have integrated dedicated ray tracing acceleration hardware. However, tracing millions of rays through…
Feature tracking is the building block of many applications such as visual odometry, augmented reality, and target tracking. Unfortunately, the state-of-the-art vision-based tracking algorithms fail in surgical images due to the challenges…
Occupancy grid maps (OGMs) are fundamental to most systems for autonomous robotic navigation. However, CPU-based implementations struggle to keep up with data rates from modern 3D lidar sensors, and provide little capacity for modern…
The volume of data and the velocity with which it is being generated by com- putational experiments on high performance computing (HPC) systems is quickly outpacing our ability to effectively store this information in its full fidelity.…
Path planning plays a crucial role in various autonomy applications, and RRT* is one of the leading solutions in this field. In this paper, we propose the utilization of vertex-based networks to enhance the sampling process of RRT*, leading…
Current visual navigation strategies mainly follow an exploration-first and then goal-directed navigation paradigm. This exploratory phase inevitably compromises the overall efficiency of navigation. Recent studies propose leveraging floor…
Although diffusion-based models have achieved impressive results in image super-resolution, they often rely on large-scale backbones such as Stable Diffusion XL (SDXL) and Diffusion Transformers (DiT), which lead to excessive computational…
This work proposes a new approach for mapping GPU threads onto a family of discrete embedded 2D fractals. A block-space map $\lambda: \mathbb{Z}_{\mathbb{E}}^{2} \mapsto \mathbb{Z}_{\mathbb{F}}^{2}$ is proposed, from Euclidean parallel…