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Generating high-quality stories spanning thousands of tokens requires competency across a variety of skills, from tracking plot and character arcs to keeping a consistent and engaging style. Due to the difficulty of sourcing labeled…

Computation and Language · Computer Science 2025-09-09 Alexander Gurung , Mirella Lapata

Simulation is an invaluable tool for developing and evaluating controllers for self-driving cars. Current simulation frameworks are driven by highly-specialist domain specific languages, and so a natural language interface would greatly…

Artificial Intelligence · Computer Science 2023-10-27 Antonio Valerio Miceli-Barone , Alex Lascarides , Craig Innes

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

Agentic reinforcement learning increasingly relies on experience-driven scaling, yet real-world environments remain non-adaptive, limited in coverage, and difficult to scale. World models offer a potential way to improve learning efficiency…

Computation and Language · Computer Science 2026-03-06 Yixia Li , Hongru Wang , Jiahao Qiu , Zhenfei Yin , Dongdong Zhang , Cheng Qian , Zeping Li , Pony Ma , Guanhua Chen , Heng Ji

Large Language Models (LLMs) have impacted the writing process, enhancing productivity by collaborating with humans in content creation platforms. However, generating high-quality, user-aligned text to satisfy real-world content creation…

Computation and Language · Computer Science 2025-02-25 Yukyung Lee , Soonwon Ka , Bokyung Son , Pilsung Kang , Jaewook Kang

Recent breakthroughs in Large Language Models (LLMs), such as GPT-3 and Codex, now enable software developers to generate code based on a natural language prompt. Within computer science education, researchers are exploring the potential…

Computers and Society · Computer Science 2022-12-13 Stephen MacNeil , Andrew Tran , Juho Leinonen , Paul Denny , Joanne Kim , Arto Hellas , Seth Bernstein , Sami Sarsa

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yi Zhang , Yunshuang Wang , Zeyu Zhang , Hao Tang

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like…

Large Language Models (LLMs) have revolutionized natural language processing by generating human-like text and images from textual input. However, their potential to generate complex 2D/3D visualizations has been largely unexplored. We…

Software Engineering · Computer Science 2023-05-12 Hans-Georg Fill , Fabian Muff

Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits…

Human-Computer Interaction · Computer Science 2024-11-05 Yi Wang , Qian Zhou , David Ledo

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must…

Computation and Language · Computer Science 2025-02-04 Pengfei Yu , Dongming Shen , Silin Meng , Jaewon Lee , Weisu Yin , Andrea Yaoyun Cui , Zhenlin Xu , Yi Zhu , Xingjian Shi , Mu Li , Alex Smola

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely stems from the ad hoc…

Artificial Intelligence · Computer Science 2025-06-10 Sam Earle , Ahmed Khalifa , Muhammad Umair Nasir , Zehua Jiang , Graham Todd , Andrzej Banburski-Fahey , Julian Togelius

Large Language Models (LLMs) represent a class of deep learning models adept at understanding natural language and generating coherent responses to various prompts or queries. These models far exceed the complexity of conventional neural…

Machine Learning · Computer Science 2024-12-05 Minghao Shao , Abdul Basit , Ramesh Karri , Muhammad Shafique

Solving complex planning problems requires Large Language Models (LLMs) to explicitly model the state transition to avoid rule violations, comply with constraints, and ensure optimality-a task hindered by the inherent ambiguity of natural…

Artificial Intelligence · Computer Science 2025-05-09 Zhouliang Yu , Yuhuan Yuan , Tim Z. Xiao , Fuxiang Frank Xia , Jie Fu , Ge Zhang , Ge Lin , Weiyang Liu

Pre-trained language models (PLMs) fail to generate long-form narrative text because they do not consider global structure. As a result, the generated texts are often incohesive, repetitive, or lack content. Recent work in story generation…

Computation and Language · Computer Science 2022-06-08 Yiping Jin , Vishakha Kadam , Dittaya Wanvarie

Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully…

Artificial Intelligence · Computer Science 2025-12-30 Jichen Feng , Yifan Zhang , Chenggong Zhang , Yifu Lu , Shilong Liu , Mengdi Wang

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

Large language models (LLMs) have exhibited impressive capabilities across a myriad of tasks, yet they occasionally yield undesirable outputs. We posit that these limitations are rooted in the foundational autoregressive architecture of…

Computation and Language · Computer Science 2025-03-03 Cheng Yang , Chufan Shi , Siheng Li , Bo Shui , Yujiu Yang , Wai Lam

This paper presents Dynamic Context Prompting/Programming (DCP/P), a novel framework for interacting with LLMs to generate graph-based content with a dynamic context window history. While there is an existing study utilizing LLMs to…