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AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

Artificial Intelligence · Computer Science 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

Entity Resolution (ER) is typically implemented as a batch task that processes all available data before identifying duplicate records. However, applications with time or computational constraints, e.g., those running in the cloud, require…

Databases · Computer Science 2025-03-12 Jakub Maciejewski , Konstantinos Nikoletos , George Papadakis , Yannis Velegrakis

Large Language Models cannot reliably acquire new knowledge post-deployment -- even when relevant text resources exist, models fail to transform them into actionable knowledge without retraining. Retrieval-Augmented Generation attempts to…

Neural and Evolutionary Computing · Computer Science 2026-02-19 Qi Sun , Stefan Nielsen , Rio Yokota , Yujin Tang

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

Computer Science and Game Theory · Computer Science 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

The ability of a robot to plan complex behaviors with real-time computation, rather than adhering to predesigned or offline-learned routines, alleviates the need for specialized algorithms or training for each problem instance. Monte Carlo…

Robotics · Computer Science 2024-12-17 Benjamin Riviere , John Lathrop , Soon-Jo Chung

Neural Architecture Search (NAS) has shown excellent results in designing architectures for computer vision problems. NAS alleviates the need for human-defined settings by automating architecture design and engineering. However, NAS methods…

Machine Learning · Computer Science 2021-10-29 Vasco Lopes , Saeid Alirezazadeh , Luís A. Alexandre

We consider the problem of finding Nash equilibrium for two-player turn-based zero-sum games. Inspired by the AlphaGo Zero (AGZ) algorithm, we develop a Reinforcement Learning based approach. Specifically, we propose…

Machine Learning · Computer Science 2020-02-26 Devavrat Shah , Varun Somani , Qiaomin Xie , Zhi Xu

Working set size estimation (WSS) is of great significance to improve the efficiency of program executing and memory arrangement in modern operating systems. Previous work proposed several methods to estimate WSS, including self-balloning,…

Performance · Computer Science 2023-03-13 Zhilu Lian , Yangzi Li , Zhixiang Chen , Shiwen Shan , Baoxin Han , Yuxin Su

Monte Carlo Tree Search (MCTS) algorithms have achieved great success on many challenging benchmarks (e.g., Computer Go). However, they generally require a large number of rollouts, making their applications costly. Furthermore, it is also…

Machine Learning · Computer Science 2020-02-27 Anji Liu , Jianshu Chen , Mingze Yu , Yu Zhai , Xuewen Zhou , Ji Liu

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic

This paper presents a novel class of information-theoretic strategies for solving the game of Mastermind, achieving state-of-the-art performance among known heuristic methods. The core contribution is the application of a weighted entropy…

Information Theory · Computer Science 2025-11-26 Serkan Gür

Given a weighted bipartite graph $G = (L, R, E, w)$, the maximum weight matching (MWM) problem seeks to find a matching $M \subseteq E$ that maximizes the total weight $\sum_{e \in M} w(e)$. This paper presents a novel algorithm with a time…

Data Structures and Algorithms · Computer Science 2025-04-07 Shawxing Kwok

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

End-to-end (E2E) approaches to keyword search (KWS) are considerably simpler in terms of training and indexing complexity when compared to approaches which use the output of automatic speech recognition (ASR) systems. This simplification…

Audio and Speech Processing · Electrical Eng. & Systems 2024-07-08 Bolaji Yusuf , Murat Saraçlar

Two of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic consensus optimization (SCO) [Mescheder et al., 2017]. SGDA is…

Machine Learning · Computer Science 2021-11-05 Nicolas Loizou , Hugo Berard , Gauthier Gidel , Ioannis Mitliagkas , Simon Lacoste-Julien

We study two-player general sum repeated finite games where the rewards of each player are generated from an unknown distribution. Our aim is to find the egalitarian bargaining solution (EBS) for the repeated game, which can lead to much…

Machine Learning · Computer Science 2019-06-05 Aristide Tossou , Christos Dimitrakakis , Jaroslaw Rzepecki , Katja Hofmann

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still lacking any scientific analysis. Tetris Link has a large…

Artificial Intelligence · Computer Science 2020-04-02 Matthias Muller-Brockhausen , Mike Preuss , Aske Plaat

Many evolutionary algorithms (EAs) take advantage of parallel evaluation of candidates. However, if evaluation times vary significantly, many worker nodes (i.e.,\ compute clients) are idle much of the time, waiting for the next generation…

Neural and Evolutionary Computing · Computer Science 2024-01-02 Jason Liang , Hormoz Shahrzad , Risto Miikkulainen