Related papers: Gamification in Software Engineering Education: a …
This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their…
Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…
Empathy is a powerful yet often overlooked element in software engineering (SE), supporting better teamwork, smoother communication, and effective decision-making.This paper introduces 17 actionable empathy guidelines designed to support…
In this paper, we share our lessons learned from more than a decade of teaching software quality aspects within Software Engineering (SE) courses, where the focus is on Agile/Scrum settings: final year software development projects and the…
Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…
This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering…
CONTEXT: Self-efficacy is a concept researched in various areas of knowledge that impacts various factors such as performance, satisfaction, and motivation. In Software Engineering, it has mainly been studied in the academic context,…
Context: Evidence-based software engineering (EBSE) can be an effective resource to bridge the gap between academia and industry by balancing research of practical relevance and academic rigor. To achieve this, it seems necessary to…
Software engineering (SE) is a dynamic field that involves multiple phases all of which are necessary to develop sustainable software systems. Machine learning (ML), a branch of artificial intelligence (AI), has drawn a lot of attention in…
Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…
Dyslexia is a common learning disorder that primarily impairs an individual's reading and writing abilities. In adults, dyslexia can affect both professional and personal lives, often leading to mental challenges and difficulties acquiring…
Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…
In several areas of knowledge, self-efficacy is related to the perfomance of individuals, including in Software Engineering. However,it is not clear how self-efficacy can be modified in training conducted by the industry. Furthermore, we…
Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…
[Background] Emotional Intelligence (EI) can impact Software Engineering (SE) outcomes through improved team communication, conflict resolution, and stress management. SE workers face increasing pressure to develop both technical and…
Context: With the rising complexity and scale of software systems, there is an ever-increasing demand for sophisticated and cost-effective software testing. To meet such a demand, there is a need for a highly-skilled software testing…
In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…
Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…
The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…
Context. Empathy, a key social skill, is essential for communication and collaboration in SE but remains an under-researched topic. Aims. This study investigates empathy in SE from practitioners' perspectives, aiming to characterize its…