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The concept of an evolutionarily stable strategy (ESS), introduced by Smith and Price, is a refinement of Nash equilibrium in 2-player symmetric games in order to explain counter-intuitive natural phenomena, whose existence is not…
Evolutionary computation (EC)-based neural architecture search (NAS) has achieved remarkable performance in the automatic design of neural architectures. However, the high computational cost associated with evaluating searched architectures…
Adversarial training (AT) is widely considered the state-of-the-art technique for improving the robustness of deep neural networks (DNNs) against adversarial examples (AE). Nevertheless, recent studies have revealed that adversarially…
In statistical modelling the biggest threat is concept drift which makes the model gradually showing deteriorating performance over time. There are state of the art methodologies to detect the impact of concept drift, however general…
Evolution Strategies (ES) are effective gradient-free optimization methods that can be competitive with gradient-based approaches for policy search. ES only rely on the total episodic scores of solutions in their population, from which they…
Reinforcement learning from human feedback (RLHF) has become essential for improving language model capabilities, but traditional approaches rely on the assumption that human preferences follow a transitive Bradley-Terry model. This…
Designing optimal reward functions has been desired but extremely difficult in reinforcement learning (RL). When it comes to modern complex tasks, sophisticated reward functions are widely used to simplify policy learning yet even a tiny…
Deep learning models for survival analysis have gained significant attention in the literature, but they suffer from severe performance deficits when the dataset contains many irrelevant features. We give empirical evidence for this problem…
Two major goals in machine learning are the discovery and improvement of solutions to complex problems. In this paper, we argue that complexification, i.e. the incremental elaboration of solutions through adding new structure, achieves both…
An evolutionarily stable strategy (ESS) is an equilibrium strategy that is immune to invasions by rare alternative (``mutant'') strategies. Unlike Nash equilibria, ESS do not always exist in finite games. In this paper we address the…
We consider the problem of robust optimization within the well-established Bayesian optimization (BO) framework. While BO is intrinsically robust to noisy evaluations of the objective function, standard approaches do not consider the case…
Reinforcement learning (RL) is a machine learning approach that trains agents to maximize cumulative rewards through interactions with environments. The integration of RL with deep learning has recently resulted in impressive achievements…
In order to better understand the impact of environmental stochastic fluctuations on the evolution of animal behavior, we introduce the concept of a stochastic Nash equilibrium (SNE) that extends the classical concept of a Nash equilibrium…
In this paper we analyze the qualitative differences between evolutionary strategies and reinforcement learning algorithms by focusing on two popular state-of-the-art algorithms: the OpenAI-ES evolutionary strategy and the Proximal Policy…
Many optimization tasks have to be handled in noisy environments, where we cannot obtain the exact evaluation of a solution but only a noisy one. For noisy optimization tasks, evolutionary algorithms (EAs), a kind of stochastic…
Natural evolution strategies are a class of approximate-gradient black-box optimizers that have been successfully used for continuous parameter spaces. In this paper, we derive NES algorithms for discrete parameter spaces and demonstrate…
NeuroEvolution is one of the most competitive evolutionary learning frameworks for designing novel neural networks for use in specific tasks, such as logic circuit design and digital gaming. However, the application of benchmark methods…
We revisit in this paper the relation between evolution of species and the mathematical tool of evolutionary games, which has been used to model and predict it. We indicate known shortcoming of this model that restricts the capacity of…
Solving the Goal-Conditioned Reward Sparse (GCRS) task is a challenging reinforcement learning problem due to the sparsity of reward signals. In this work, we propose a new formulation of GCRS tasks from the perspective of the drifted…
In addition to their undisputed success in solving classical optimization problems, neuroevolutionary and population-based algorithms have become an alternative to standard reinforcement learning methods. However, evolutionary methods often…