Related papers: LOQA: Learning with Opponent Q-Learning Awareness
When reward functions are hand-designed, deep reinforcement learning algorithms often suffer from reward misspecification, causing them to learn suboptimal policies in terms of the intended task objectives. In the single-agent case, inverse…
An optimization problem of content placement in cooperative caching is formulated, with the aim of maximizing sum mean opinion score (MOS) of mobile users. Firstly, a supervised feed-forward back-propagation connectionist model based neural…
In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases,…
Achieving convergence of multiple learning agents in general $N$-player games is imperative for the development of safe and reliable machine learning (ML) algorithms and their application to autonomous systems. Yet it is known that, outside…
Many multiagent systems in the real world include multiple types of agents with different abilities and functionality. Such heterogeneous multiagent systems have significant practical advantages. However, they also come with challenges…
In Lifelong Learning (LL), agents continually learn as they encounter new conditions and tasks. Most current LL is limited to a single agent that learns tasks sequentially. Dedicated LL machinery is then deployed to mitigate the forgetting…
We address the challenge of learning factored policies in cooperative MARL scenarios. In particular, we consider the situation in which a team of agents collaborates to optimize a common cost. The goal is to obtain factored policies that…
It is known that reinforcement learning (RL) is data-hungry. To improve sample-efficiency of RL, it has been proposed that the learning algorithm utilize data from 'approximately similar' processes. However, since the process models are…
Memory systems are critical for LLMs, mitigating context window limitations and supporting long-horizon user-LLM interactions. Such systems typically comprise multiple agents responsible for memory construction and retrieval. Existing…
Model-free learning for multi-agent stochastic games is an active area of research. Existing reinforcement learning algorithms, however, are often restricted to zero-sum games, and are applicable only in small state-action spaces or other…
In order to collaborate efficiently with unknown partners in cooperative control settings, adaptation of the partners based on online experience is required. The rather general and widely applicable control setting, where each cooperation…
A key challenge in multi-robot and multi-agent systems is generating solutions that are robust to other self-interested or even adversarial parties who actively try to prevent the agents from achieving their goals. The practicality of…
Fairness is essential for human society, contributing to stability and productivity. Similarly, fairness is also the key for many multi-agent systems. Taking fairness into multi-agent learning could help multi-agent systems become both…
This paper investigates a class of multi-player discrete games where each player aims to maximize its own utility function. Each player does not know the other players' action sets, their deployed actions or the structures of its own or the…
The increasing deployment of AI is shaping the future landscape of the internet, which is set to become an integrated ecosystem of AI agents. Orchestrating the interaction among AI agents necessitates decentralized, self-sustaining…
This paper considers multi-agent embodied question answering (MA-EQA), which aims to query robot teams on what they have seen over a long horizon. In contrast to existing edge resource management methods that emphasize sensing,…
Training large language models (LLMs) to act as autonomous agents for multi-turn, long-horizon tasks remains significant challenges in scalability and training efficiency. To address this, we introduce L-Zero (L0), a scalable, end-to-end…
We study the problem of designing autonomous agents that can learn to cooperate effectively with a potentially suboptimal partner while having no access to the joint reward function. This problem is modeled as a cooperative episodic…
This paper considers the problem of inverse reinforcement learning in zero-sum stochastic games when expert demonstrations are known to be not optimal. Compared to previous works that decouple agents in the game by assuming optimality in…
This paper proposes a unique active relative localization mechanism for multi-agent Simultaneous Localization and Mapping(SLAM),in which a agent to be observed are considered as a task, which is performed by others assisting that agent by…