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Related papers: Virtual Psychedelia

200 papers

This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D…

Graphics · Computer Science 2023-12-01 Alexey Tikhonov , Anton Repushko

We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includes user tests and formal experiments. We derive a model of…

Human-Computer Interaction · Computer Science 2022-03-04 Viktorija Paneva , Myroslav Bachynskyi , Jörg Müller

For complex segmentation tasks, fully automatic systems are inherently limited in their achievable accuracy for extracting relevant objects. Especially in cases where only few data sets need to be processed for a highly accurate result,…

Computer Vision and Pattern Recognition · Computer Science 2017-09-12 Mario Amrehn , Sven Gaube , Mathias Unberath , Frank Schebesch , Tim Horz , Maddalena Strumia , Stefan Steidl , Markus Kowarschik , Andreas Maier

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

A flexible, scalable and affordable virtual reality software system architecture is proposed. This solution can be easily implemented on different hardware configurations: on a single computer or on a computer cluster. The architecture is…

Graphics · Computer Science 2013-08-28 Stoyan Maleshkov , Dimo Chotrov

In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…

Human-Computer Interaction · Computer Science 2025-03-26 Ghazanfar Ali , Hong-Quan Le , Junho Kim , Seoung-won Hwang , Jae-In Hwang

This paper considers the shape formation problem within the 3D hybrid model, where a single agent with a strictly limited viewing range and the computational capacity of a deterministic finite automaton manipulates passive tiles through…

Data Structures and Algorithms · Computer Science 2024-05-15 Kristian Hinnenthal , David Liedtke , Christian Scheideler

Incremental scene reconstruction is essential to the navigation in robotics. Most of the conventional methods typically make use of either TSDF (truncated signed distance functions) volume or neural networks to implicitly represent the…

Robotics · Computer Science 2024-04-30 Shaofan Liu , Junbo Chen , Jianke Zhu

In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern…

Human-Computer Interaction · Computer Science 2019-03-04 Samir Benbelkacem , Djamel Aouam , Nadia Zenati-Henda , Abdelkader Bellarbi , Ahmed Bouhena , Samir Otmane

This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two regimes of models: i) sparse coding model using static or moving primitives to explicitly represent moving corners, lines, feature…

Computer Vision and Pattern Recognition · Computer Science 2015-02-11 Zhi Han , Zongben Xu , Song-Chun Zhu

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

Human-Computer Interaction · Computer Science 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

Large language models (LLMs) often map semantically related prompts to similar internal representations at specific layers, even when their surface forms differ widely. We show that this behavior can be explained through Iterated Function…

Computation and Language · Computer Science 2026-01-21 Sotirios Panagiotis Chytas , Vikas Singh

We propose Filtering Inversion (FINV), a learning framework and optimization process that predicts a renderable 3D object representation from one or few partial views. FINV addresses the challenge of synthesizing novel views of objects from…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Fan-Yun Sun , Jonathan Tremblay , Valts Blukis , Kevin Lin , Danfei Xu , Boris Ivanovic , Peter Karkus , Stan Birchfield , Dieter Fox , Ruohan Zhang , Yunzhu Li , Jiajun Wu , Marco Pavone , Nick Haber

Bionic vision is a rapidly advancing field aimed at developing visual neuroprostheses ('bionic eyes') to restore useful vision to people who are blind. However, a major outstanding challenge is predicting what people 'see' when they use…

Human-Computer Interaction · Computer Science 2021-02-23 Justin Kasowski , Nathan Wu , Michael Beyeler

Mixed reality platforms allow users to create virtual environments, yet novice users struggle with both ideation and execution in spatial design. While existing AI models can automatically generate scenes based on user prompts, the lack of…

Human-Computer Interaction · Computer Science 2025-08-05 Zhuangze Hou , Jingze Tian , Nianlong Li , Farong Ren , Can Liu

We present Instant Volumetric Head Avatars (INSTA), a novel approach for reconstructing photo-realistic digital avatars instantaneously. INSTA models a dynamic neural radiance field based on neural graphics primitives embedded around a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Wojciech Zielonka , Timo Bolkart , Justus Thies

Designing a visualization is often a process of iterative refinement where the designer improves a chart over time by adding features, improving encodings, and fixing mistakes. However, effective design requires external critique and…

Human-Computer Interaction · Computer Science 2023-03-14 Sungbok Shin , Sanghyun Hong , Niklas Elmqvist

The paper describes a novel real-time algorithm for finding 3D geometric primitives (cylinders, cones and spheres) from 3D range data. In its core, it performs a fast model fitting with a model update in constant time (O(1)) for each new…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Kristiyan Georgiev , Motaz Al-Hami , Rolf Lakaemper

Amazing progress has been made in controllable generative modeling, especially over the last few years. However, some challenges remain. One of them is precise and iterative object editing. In many of the current methods, trying to edit the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Alejandro Escontrela , Shrinu Kushagra , Sjoerd van Steenkiste , Yulia Rubanova , Aleksander Holynski , Kelsey Allen , Kevin Murphy , Thomas Kipf

Nowadays computer science can create digital worlds that deeply immerse users; it can also process in real time brain activity to infer their inner states. What marvels can we achieve with such technologies? Go back to displaying text. And…

Human-Computer Interaction · Computer Science 2016-06-09 Jérémy Frey