Related papers: Succinct arguments for QMA from standard assumptio…
We construct a classically verifiable succinct interactive argument for quantum computation (BQP) with communication complexity and verifier runtime that are poly-logarithmic in the runtime of the BQP computation (and polynomial in the…
We present a generic compiler that converts any $\mathsf{MIP}^{*}$ protocol into a succinct interactive argument where the communication and the verifier are classical, and where post-quantum soundness relies on the post-quantum…
We construct a publicly-verifiable non-interactive zero-knowledge argument system for QMA with the following properties. 1. Transparent setup. Our protocol only requires a uniformly random string (URS) setup. The only prior…
We define the notion of a classical commitment scheme to quantum states, which allows a quantum prover to compute a classical commitment to a quantum state, and later open each qubit of the state in either the standard or the Hadamard…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
We present a classical interactive protocol that verifies the validity of a quantum witness state for the local Hamiltonian problem. It follows from this protocol that approximating the non-local value of a multi-player one-round game to…
Compiling Bell games under cryptographic assumptions replaces the need for physical separation, allowing nonlocality to be probed with a single untrusted device. While Kalai et al. (STOC'23) showed that this compilation preserves quantum…
Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in…
In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less…
We initiate the systematic study of QMA algorithms in the setting of property testing, to which we refer as QMA proofs of proximity (QMAPs). These are quantum query algorithms that receive explicit access to a sublinear-size untrusted proof…
Mahadev [SIAM J. Comput. 2022] introduced the first protocol for classical verification of quantum computation based on the Learning-with-Errors (LWE) assumption, achieving a 4-message interactive scheme. This breakthrough naturally raised…
In known constructions of classical zero-knowledge protocols for NP, either of zero-knowledge or soundness holds only against computationally bounded adversaries. Indeed, achieving both statistical zero-knowledge and statistical soundness…
We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, this proves that the…
A proof of quantumness (PoQ) allows a classical verifier to efficiently test if a quantum machine is performing a computation that is infeasible for any classical machine. In this work, we propose a new approach for constructing PoQ…
We show a general method of compiling any $k$-prover non-local game into a single-prover interactive game maintaining the same (quantum) completeness and (classical) soundness guarantees (up to negligible additive factors in a security…
The quantum PCP (QPCP) conjecture states that all problems in QMA, the quantum analogue of NP, admit quantum verifiers that only act on a constant number of qubits of a polynomial size quantum proof and have a constant gap between…
Non-local games are a powerful tool to distinguish between correlations possible in classical and quantum worlds. Kalai et al. (STOC'23) proposed a compiler that converts multipartite non-local games into interactive protocols with a single…
Game-playing proofs constitute a powerful framework for non-quantum cryptographic security arguments, most notably applied in the context of indifferentiability. An essential ingredient in such proofs is lazy sampling of random primitives.…
QMA (Quantum Merlin Arthur) is the class of problems which, though potentially hard to solve, have a quantum solution which can be verified efficiently using a quantum computer. It thus forms a natural quantum version of the classical…
Prior work has established that all problems in NP admit classical zero-knowledge proof systems, and under reasonable hardness assumptions for quantum computations, these proof systems can be made secure against quantum attacks. We prove a…