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Large language models (LLMs) have empowered AI agents to tackle increasingly complex tasks. However, most existing agents remain limited to static planning and brittle interactions, falling short of true collaboration or adaptive reasoning.…

Artificial Intelligence · Computer Science 2025-10-14 William Nguyen , Vinh Luong , Christopher Nguyen

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith , Mark Riedl

With the increasing popularity of ChatGPT, large language models (LLMs) have demonstrated their capabilities in communication and reasoning, promising for transportation sector intelligentization. However, they still face challenges in…

Human-Computer Interaction · Computer Science 2024-04-10 Jiajing Chen , Weihang Xu , Haiming Cao , Zihuan Xu , Yu Zhang , Zhao Zhang , Siyao Zhang

AI agents powered by Large Language Models (LLMs) have made significant advances, enabling them to assist humans in diverse complex tasks and leading to a revolution in human-AI coordination. LLM-powered agents typically require invoking…

Artificial Intelligence · Computer Science 2024-01-10 Jijia Liu , Chao Yu , Jiaxuan Gao , Yuqing Xie , Qingmin Liao , Yi Wu , Yu Wang

Large language models has catalyzed the development of personalized dialogue systems, numerous role-playing conversational agents have emerged. While previous research predominantly focused on enhancing the model's capability to follow…

Computation and Language · Computer Science 2024-11-18 Yuxuan Huang

In recent years, large language models (LLMs) and generative AI have revolutionized natural language processing (NLP), offering unprecedented capabilities in education. This chapter explores the transformative potential of LLMs in automated…

Computation and Language · Computer Science 2024-10-15 Subhankar Maity , Aniket Deroy

Large Language Models (LLMs) are wildly popular today and it is important to serve them efficiently. Existing LLM serving systems are stateless across requests. Consequently, when LLMs are used in the common setting of multi-turn…

Machine Learning · Computer Science 2024-10-08 Lingfan Yu , Jinkun Lin , Jinyang Li

Large Language Models (LLMs) have shown promise in character imitation, enabling immersive and engaging conversations. However, they often generate content that is irrelevant or inconsistent with a character's background. We attribute these…

Artificial Intelligence · Computer Science 2025-05-27 Yongjie Wang , Jonathan Leung , Zhiqi Shen

Large language models (LLMs) increasingly serve as interactive social agents, yet their ability to maintain coherent and authentic persona-level role-playing remains limited, particularly in realistic social scenarios. Existing research…

Artificial Intelligence · Computer Science 2026-05-19 Wenlong Shi , Jianxun Lian , Mingqi Wu , Haiming Qin , Mingyang Zhou , Xing Xie , Naipeng Chao , Hao Liao

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

Generative Artificial Intelligence (GenAI) and Large Language Models (LLMs) are revolutionizing network management systems, paving the way towards fully autonomous and self-optimizing communication systems. These models enable networks to…

Networking and Internet Architecture · Computer Science 2026-01-07 Faisal Zaman , Ouns Bouachir , Moayad Aloqaily , Ismaeel Al Ridhawi

Generative artificial intelligence (GenAI) can rapidly produce large and diverse volumes of content. This lends to it a quality of creativity which can be empowering in the early stages of design. In seeking to understand how creative ways…

Human-Computer Interaction · Computer Science 2024-03-20 Gionnieve Lim , Simon T. Perrault

Role-playing games (RPGs) provide players with a rich, interactive world to explore. Dialogue serves as the primary means of communication between developers and players, manifesting in various forms such as guides, NPC interactions, and…

Computation and Language · Computer Science 2024-07-31 Navapat Nananukul , Wichayaporn Wongkamjan

As LLMs exhibit a high degree of human-like capability, increasing attention has been paid to role-playing research areas in which responses generated by LLMs are expected to mimic human replies. This has promoted the exploration of…

Artificial Intelligence · Computer Science 2024-10-31 Le Huang , Hengzhi Lan , Zijun Sun , Chuan Shi , Ting Bai

Generative AI models have shown impressive performance on many Natural Language Processing tasks such as language understanding, reasoning, and language generation. An important question being asked by the AI community today is about the…

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

The development and popularization of large language models (LLMs) have raised concerns that they will be used to create tailor-made, convincing arguments to push false or misleading narratives online. Early work has found that language…

Computers and Society · Computer Science 2025-05-21 Francesco Salvi , Manoel Horta Ribeiro , Riccardo Gallotti , Robert West

GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in…

Computation and Language · Computer Science 2025-10-07 Qiao Wang , Adnan Labib , Robert Swier , Michael Hofmeyr , Zheng Yuan

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

Artificial Intelligence · Computer Science 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

Artificial Intelligence · Computer Science 2026-05-05 Rishabh Kar
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