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Multimodal learning, a rapidly evolving field in artificial intelligence, seeks to construct more versatile and robust systems by integrating and analyzing diverse types of data, including text, images, audio, and video. Inspired by the…
Video captioning aims to describe video contents using natural language format that involves understanding and interpreting scenes, actions and events that occurs simultaneously on the view. Current approaches have mainly concentrated on…
In this paper, we introduce a new problem, Online-MMSI, where the model must perform multimodal social interaction understanding (MMSI) using only historical information. Given a recorded video and a multi-party dialogue, the AI assistant…
Information flow measures, over the duration of a game, the audience's belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences' perceived quality, we…
Existing dense or paragraph video captioning approaches rely on holistic representations of videos, possibly coupled with learned object/action representations, to condition hierarchical language decoders. However, they fundamentally lack…
To facilitate the research on intelligent and human-like chatbots with multi-modal context, we introduce a new video-based multi-modal dialogue dataset, called TikTalk. We collect 38K videos from a popular video-sharing platform, along with…
We utilize commonsense knowledge bases to address the problem of real- time multimodal analysis. In particular, we focus on the problem of multimodal sentiment analysis, which consists in the simultaneous analysis of different modali- ties,…
Human Multimodal Language Understanding (MLU) aims to infer human intentions by integrating related cues from heterogeneous modalities. Existing works predominantly follow a ``learning to attend" paradigm, which maximizes mutual information…
Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational…
Current conversational recommendation systems focus predominantly on text. However, real-world recommendation settings are generally multimodal, causing a significant gap between existing research and practical applications. To address this…
Most existing cross-modal language-to-video retrieval (VR) research focuses on single-modal input from video, i.e., visual representation, while the text is omnipresent in human environments and frequently critical to understand video. To…
In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…
Multimodal Large Language Models (MLLMs) are advancing the ability to reason about complex sports scenarios by integrating textual and visual information. To comprehensively evaluate their capabilities, we introduce SPORTU, a benchmark…
Commonsense reasoning in multimodal contexts remains a foundational challenge in artificial intelligence. We introduce Multimodal UNcommonsense(MUN), a benchmark designed to evaluate models' ability to handle scenarios that deviate from…
The rapid growth of big data and advancements in computational techniques have significantly transformed sports analytics. However, the diverse range of data sources -- including structured statistics, semi-structured formats like sensor…
In the literature, existing human-centric emotional motion generation methods primarily focus on boosting performance within a single scale-fixed dataset, largely neglecting the flexible and scale-increasing motion scenarios (e.g., sports,…
Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…
Research increasingly leverages audio-visual materials to analyze emotions in political communication. Multimodal large language models (mLLMs) promise to enable such analyses through in-context learning. However, we lack systematic…
Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its…
This work presents MAD (Multimodal Affection Dataset), a multimodal emotion dataset designed for affective computing and neurophysiological modeling. MAD is built upon synchronous collection of diverse physiological signals (EEG, ECG, EOG,…