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Related papers: DGE: Direct Gaussian 3D Editing by Consistent Mult…

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Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Isabella Liu , Hao Su , Xiaolong Wang

Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering. However, with sparse input views, the lack of multi-view consistency constraints results in poorly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Yuru Xiao , Deming Zhai , Wenbo Zhao , Kui Jiang , Junjun Jiang , Xianming Liu

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's structure and the neural network to model dynamics. Such…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Joanna Waczyńska , Piotr Borycki , Joanna Kaleta , Sławomir Tadeja , Przemysław Spurek

Despite significant strides in the field of 3D scene editing, current methods encounter substantial challenge, particularly in preserving 3D consistency in multi-view editing process. To tackle this challenge, we propose a progressive 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Chaofan Luo , Donglin Di , Xun Yang , Yongjia Ma , Zhou Xue , Chen Wei , Yebin Liu

Text-guided 3D editing aims to precisely edit semantically relevant local 3D regions, which has significant potential for various practical applications ranging from 3D games to film production. Existing methods typically follow a…

Graphics · Computer Science 2025-06-04 Yang Zheng , Mengqi Huang , Nan Chen , Zhendong Mao

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Chenhao Zhang , Yuanping Cao , Lei Zhang

Existing 2D-lifting-based 3D editing methods often encounter challenges related to inconsistency, stemming from the lack of view-consistent 2D editing models and the difficulty of ensuring consistent editing across multiple views. To…

Graphics · Computer Science 2025-11-03 Zeng Tao , Zheng Ding , Zeyuan Chen , Xiang Zhang , Leizhi Li , Zhuowen Tu

Text-driven 3D editing enables user-friendly 3D object or scene editing with text instructions. Due to the lack of multi-view consistency priors, existing methods typically resort to employing 2D generation or editing models to process each…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Liyi Chen , Ruihuang Li , Guowen Zhang , Pengfei Wang , Lei Zhang

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Xinyu Pu , Hongsong Wang , Jie Gui , Pan Zhou

Novel-view synthesis aims to generate novel views of a scene from multiple input images or videos, and recent advancements like 3D Gaussian splatting (3DGS) have achieved notable success in producing photorealistic renderings with efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Xi Liu , Chaoyi Zhou , Siyu Huang

3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Anh Thuan Tran , Jana Kosecka

Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (3DGS), have emerged as state-of-the-art solutions, offering…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Ankit Dhiman , Tao Lu , R Srinath , Emre Arslan , Angela Xing , Yuanbo Xiangli , R Venkatesh Babu , Srinath Sridhar

3D Gaussian Splatting (3DGS) has recently transformed the fields of novel view synthesis and 3D reconstruction due to its ability to accurately model complex 3D scenes and its unprecedented rendering performance. However, a significant…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Alessio Mazzucchelli , Ivan Ojeda-Martin , Fernando Rivas-Manzaneque , Elena Garces , Adrian Penate-Sanchez , Francesc Moreno-Noguer

3D Gaussian Splatting (3DGS) has emerged as a prominent technique with the potential to become a mainstream method for 3D representations. It can effectively transform multi-view images into explicit 3D Gaussian through efficient training,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Yanqi Bao , Tianyu Ding , Jing Huo , Yaoli Liu , Yuxin Li , Wenbin Li , Yang Gao , Jiebo Luo

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Chenlu Zhan , Yufei Zhang , Yu Lin , Gaoang Wang , Hongwei Wang

3D Gaussian Splatting (3DGS) has recently gained great attention in the 3D scene representation for its high-quality real-time rendering capabilities. However, when the input comprises sparse training views, 3DGS is prone to overfitting,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Ruocheng Wu , Haolan He , Yufei Wang , Zhihao Li , Bihan Wen

Radiance field methods, such as Neural Radiance Field or 3D Gaussian Splatting, have emerged as seminal 3D representations for synthesizing realistic novel views. For practical applications, there is ongoing research on flexible scene…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Ji Hyun Seo , Byounhyun Yoo , Gerard Jounghyun Kim

Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Boyao Zhou , Shunyuan Zheng , Hanzhang Tu , Ruizhi Shao , Boning Liu , Shengping Zhang , Liqiang Nie , Yebin Liu

Maintaining consistent 3D scene representations over time is a significant challenge in computer vision. Updating 3D scenes from sparse-view observations is crucial for various real-world applications, including urban planning, disaster…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zeyuan An , Yanghang Xiao , Zhiying Leng , Frederick W. B. Li , Xiaohui Liang