English
Related papers

Related papers: SIM2VR: Towards Automated Biomechanical Testing in…

200 papers

Simulation can and should play a critical role in the development and testing of algorithms for autonomous agents. What might reduce its impact is the ``sim2real'' gap -- the algorithm response differs between operation in simulated versus…

The rise of Virtual Reality (VR) has provided developers with an unprecedented platform for creating games and applications (apps) that require distinct inputs, different from those of conventional devices like smartphones. The Meta Quest…

Cryptography and Security · Computer Science 2025-08-19 John Y. Kim , Chaoshun Zuo , Yanjie Zhao , Zhiqiang Lin

In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we…

Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…

Software Engineering · Computer Science 2021-09-29 David Moreno-Lumbreras , Gregorio Robles , Daniel Izquierdo-Cortázar , Jesus M. Gonzalez-Barahona

Calibrating a robot simulator's physics parameters (friction, damping, material stiffness) to match real hardware is often done by hand or with black-box optimizers that reduce error but cannot explain which physical discrepancies drive the…

Robotics · Computer Science 2026-02-24 Kevin Qiu , Yu Zhang , Marek Cygan , Josie Hughes

Versatile robotic caregivers could benefit millions of people worldwide, including older adults and people with disabilities. Recent work has explored how robotic caregivers can learn to interact with people through physics simulations, yet…

Robotics · Computer Science 2020-07-23 Zackory Erickson , Yijun Gu , Charles C. Kemp

Physiological sensors are gaining the attention of manufacturers and users. As denoted by devices such as smartwatches or the newly released Kinect 2 -- which can covertly measure heartbeats -- or by the popularity of smartphone apps that…

Human-Computer Interaction · Computer Science 2014-12-05 Jérémy Frey

Recent advancements in robotics have increased the possibilities for integrating robotic systems into human-involved workplaces, highlighting the need to examine and optimize human-robot coordination in collaborative settings. This study…

Robotics · Computer Science 2025-11-26 Róisín Keenan , Joost C. Dessing

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…

While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…

Human-Computer Interaction · Computer Science 2022-10-05 Yunxiang Zhang , Benjamin Liang , Boyuan Chen , Paul Torrens , S. Farokh Atashzar , Dahua Lin , Qi Sun

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

Machine Learning · Computer Science 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins

Human-robot collaboration enables highly adaptive co-working. The variety of resulting workflows makes it difficult to measure metrics as, e.g. makespans or idle times for multiple systems and tasks in a comparable manner. This issue can be…

Robotics · Computer Science 2024-11-15 Jonathan Hümmer , Dominik Riedelbauch , Dominik Henrich

Recommender systems play a central role in numerous real-life applications, yet evaluating their performance remains a significant challenge due to the gap between offline metrics and online behaviors. Given the scarcity and limits (e.g.,…

Information Retrieval · Computer Science 2025-04-18 Nicolas Bougie , Narimasa Watanabe

A growing body of research runs human subject evaluations to study whether providing users with explanations of machine learning models can help them with practical real-world use cases. However, running user studies is challenging and…

Human-Computer Interaction · Computer Science 2022-08-23 Valerie Chen , Nari Johnson , Nicholay Topin , Gregory Plumb , Ameet Talwalkar

The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…

Computers and Society · Computer Science 2021-10-01 Georgios Pappas , Joshua E. Siegel , Jacob Rutkowski , Andrea Schaaf

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

High-fidelity physics simulation is essential for scalable robotic learning, but the sim-to-real gap persists, especially for tasks involving complex, dynamic, and discontinuous interactions like physical contacts. Explicit system…

Robotics · Computer Science 2026-01-21 Changwei Jing , Jai Krishna Bandi , Jianglong Ye , Yan Duan , Pieter Abbeel , Xiaolong Wang , Sha Yi

Does progress in simulation translate to progress on robots? If one method outperforms another in simulation, how likely is that trend to hold in reality on a robot? We examine this question for embodied PointGoal navigation, developing…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Abhishek Kadian , Joanne Truong , Aaron Gokaslan , Alexander Clegg , Erik Wijmans , Stefan Lee , Manolis Savva , Sonia Chernova , Dhruv Batra

Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…

Human-Computer Interaction · Computer Science 2026-05-04 Mohammad Raihanul Bashar , Alejandro Olivares Hernandez , Yahia Zine , Anil Ufuk Batmaz