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Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

Human-Computer Interaction · Computer Science 2021-03-30 Gavin Buckingham

Mining Software Repositories (MSRs) is an evidence-based methodology that cross-links data to uncover actionable information about software systems. Empirical studies in software engineering often leverage MSR techniques as they allow…

Software Engineering · Computer Science 2022-02-25 Melina Vidoni , Nicolás E. Díaz Ferreyra

Sexual harassment has been recognized as a significant social issue. In recent years, the emergence of harassment in social virtual reality (VR) has become an important and urgent research topic. We employed a mixed-methods approach by…

Human-Computer Interaction · Computer Science 2024-10-16 Xuetong Wang , Ziyan Wang , Mingmin Zhang , Kangyou Yu , Pan Hui , Mingming Fan

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

Human-Computer Interaction · Computer Science 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

Human-Computer Interaction · Computer Science 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

Metaverse is a living space and cyberspace that realizes the process of virtualizing and digitizing the real world. It integrates a plethora of existing technologies with the goal of being able to map the real world, even beyond the real…

Cryptography and Security · Computer Science 2022-11-29 Zefeng Chen , Jiayang Wu , Wensheng Gan , Zhenlian Qi

Subjective self-reports in VR user studies is a burdening and often tedious task for the participants. To minimize the disruption with the ongoing experience VR research has started to administer the surveying directly inside the virtual…

Human-Computer Interaction · Computer Science 2021-04-27 Dmitry Alexandrovsky , Susanne Putze , Alexander Schülke , Rainer Malaka

In the domain of Extended Reality (XR), particularly Virtual Reality (VR), extensive research has been devoted to harnessing this transformative technology in various real-world applications. However, a critical challenge that must be…

Cryptography and Security · Computer Science 2024-11-19 Ayush Agarwal , Raghavendra Ramachandra , Sushma Venkatesh , S. R. Mahadeva Prasanna

Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is revolutionizing education by creating immersive, interactive learning environments. This article explores the potential of XR to…

Computers and Society · Computer Science 2026-03-02 Shadeeb Hossain

The rapid move to remote work due to COVID-19 social distancing policies has slowed or stopped most in-person qualitative user research activities. The limitation on in-person activities has pushed many user researchers to consider how they…

Human-Computer Interaction · Computer Science 2022-08-09 Nikolas Martelaro

Virtualization is gaining attraction in the industry as it promises a flexible way to integrate, manage, and re-use heterogeneous software components with mixed-criticality levels, on a shared hardware platform, while obtaining isolation…

Software Engineering · Computer Science 2021-12-14 Marcello Cinque , Domenico Cotroneo , Luigi De Simone , Stefano Rosiello

Newcomers are crucial for the growth of online communities, yet their successful integration into these spaces requires overcoming significant initial hurdles. Social Virtual Reality (VR) platforms are novel avenues that offer unprecedented…

Human-Computer Interaction · Computer Science 2026-03-27 Qijia Chen , Andrea Bellucci , Giulio Jacucci

The explosive growth of machine learning has made it a critical infrastructure in the era of artificial intelligence. The extensive use of data poses a significant threat to individual privacy. Various countries have implemented…

Cryptography and Security · Computer Science 2024-06-11 Hengzhu Liu , Ping Xiong , Tianqing Zhu , Philip S. Yu

Current research in Mixed Reality (MR) presents a wide range of novel use cases for blending virtual elements with the real world. This yet-to-be-ubiquitous technology challenges how users currently work and interact with digital content.…

Human-Computer Interaction · Computer Science 2024-04-08 Christopher Katins , Paweł W. Woźniak , Aodi Chen , Ihsan Tumay , Luu Viet Trinh Le , John Uschold , Thomas Kosch

Ensuring equitable privacy experiences remains a challenge, especially for marginalised and vulnerable populations (MVPs) who often hesitate to participate or use digital services due to concerns about the privacy of their sensitive…

Cryptography and Security · Computer Science 2023-08-02 Kopo M. Ramokapane , Lizzie Coles-Kemp , Nikhil Patnaik , Rui Huan , Nirav Ajmeri , Genevieve Liveley , Awais Rashid

As Virtual Reality (VR) expands into fields like healthcare and education, ensuring secure and user-friendly authentication becomes essential. Traditional password entry methods in VR are cumbersome and insecure, making password managers…

Cryptography and Security · Computer Science 2025-03-25 Emiram Kablo , Yorick Last , Patricia Arias Cabarcos , Melanie Volkamer

Research involving at-risk users -- that is, users who are more likely to experience a digital attack or to be disproportionately affected when harm from such an attack occurs -- can pose significant safety challenges to both users and…

Deep learning methods are widely regarded as indispensable when it comes to designing perception pipelines for autonomous agents such as robots, drones or automated vehicles. The main reasons, however, for deep learning not being used for…

Machine Learning · Computer Science 2020-01-23 Oliver Willers , Sebastian Sudholt , Shervin Raafatnia , Stephanie Abrecht

Recent years have seen a sharp increase in the number of underage users in virtual reality (VR), where security and privacy (S\&P) risks such as data surveillance and self-disclosure in social interaction have been increasingly prominent.…

Human-Computer Interaction · Computer Science 2024-11-26 Jiaxun Cao , Abhinaya SB , Anupam Das , Pardis Emami-Naeini

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan