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We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

We study the average-case complexity of the classic Minesweeper game in which players deduce the locations of mines on a two-dimensional lattice. Playing Minesweeper is known to be co-NP-complete. We show empirically that Minesweeper…

Artificial Intelligence · Computer Science 2020-08-11 Ross Dempsey , Charles Guinn

Minesweeper is a popular spatial-based decision-making game that works with incomplete information. As an exemplary NP-complete problem, it is a major area of research employing various artificial intelligence paradigms. The present work…

Artificial Intelligence · Computer Science 2021-05-11 Yash Pratyush Sinha , Pranshu Malviya , Rupaj Kumar Nayak

In this paper we show that the Mastermind Satisfiability Problem (MSP) is NP-complete. The Mastermind is a popular game which can be turned into a logical puzzle called Mastermind Satisfiability Problem in a similar spirit to the…

Computational Complexity · Computer Science 2007-05-23 Jeff Stuckman , Guo-Qiang Zhang

We prove the #P-hardness of the counting problems associated with various satisfiability, graph and combinatorial problems, when restricted to planar instances. These problems include \begin{romannum} \item[{}] {\sc 3Sat, 1-3Sat, 1-Ex3Sat,…

Computational Complexity · Computer Science 2007-05-23 Harry B. Hunt , Madhav V. Marathe , Venkatesh Radhakrishnan , Richard E. Stearns

Minesweeper is an interesting single player game based on logic, memory and guessing. Solving Minesweeper has been shown to be an NP-hard task. Deterministic solvers are the best known approach for solving Minesweeper. This project proposes…

Artificial Intelligence · Computer Science 2022-12-21 M Hamza Sajjad

Itemset mining is one of the most studied tasks in knowledge discovery. In this paper we analyze the computational complexity of three central itemset mining problems. We prove that mining confident rules with a given item in the head is…

Databases · Computer Science 2020-12-09 Christian Bessiere , Mohamed-Bachir Belaid , Nadjib Lazaar

Minesweeper as a puzzle video game and is proved that it is an NPC problem. We use CSP, Logic Inference and Sampling to make a minesweeper solver and we limit us each select in 5 seconds.

Artificial Intelligence · Computer Science 2018-10-09 Yimin Tang , Tian Jiang , Yanpeng Hu

We present three new complexity results for classes of planning problems with simple causal graphs. First, we describe a polynomial-time algorithm that uses macros to generate plans for the class 3S of planning problems with binary state…

Artificial Intelligence · Computer Science 2011-11-02 Omer Giménez , Anders Jonsson

What makes a computational problem easy (e.g., in P, that is, solvable in polynomial time) or hard (e.g., NP-hard)? This fundamental question now has a satisfactory answer for a quite broad class of computational problems, so called…

Computational Complexity · Computer Science 2019-09-12 Libor Barto

We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of plan evaluation and existence varies with the plan type sought;…

Artificial Intelligence · Computer Science 2007-05-23 M. L. Littman , J. Goldsmith , M. Mundhenk

This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…

Computational Complexity · Computer Science 2011-10-06 Jesse Stern

Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph…

Computational Complexity · Computer Science 2024-12-02 Janosch Fuchs , Christoph Grüne , Tom Janßen

We prove a coarse phase transition for the game of Minesweeper: above a certain critical mine density, the game becomes unsolvable with high probability, whereas below the critical mine density it can be solved with a linear time algorithm.

Probability · Mathematics 2025-06-03 Baptiste Louf

We prove that deciding whether a given input word contains as subsequence every possible permutation of integers $\{1,2,\ldots,n\}$ is coNP-complete. The coNP-completeness holds even when given the guarantee that the input word contains as…

Computational Complexity · Computer Science 2015-07-10 Przemysław Uznański

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

A popular computer puzzle, the game of Minesweeper requires its human players to have a mix of both luck and strategy to succeed. Analyzing these aspects more formally, in our research we assessed the feasibility of a novel methodology…

Machine Learning · Computer Science 2021-06-21 Igor Q. Lordeiro , Diego B. Haddad , Douglas O. Cardoso

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three…

Computer Science and Game Theory · Computer Science 2023-05-15 Argyrios Deligkas , Eduard Eiben , Gregory Gutin , Philip R. Neary , Anders Yeo
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