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Obtaining large-scale human-labeled datasets to train acoustic representation models is a very challenging task. On the contrary, we can easily collect data with machine-generated labels. In this work, we propose to exploit…

Computer Vision and Pattern Recognition · Computer Science 2020-01-03 Shaoyong Jia , Xin Shu , Yang Yang , Dawei Liang , Qiyue Liu , Junhui Liu

Increasing amount of research has shed light on machine perception of audio events, most of which concerns detection and classification tasks. However, human-like perception of audio scenes involves not only detecting and classifying audio…

Sound · Computer Science 2020-05-11 Mengyue Wu , Heinrich Dinkel , Kai Yu

We present AVID, the first large-scale benchmark for audio-visual inconsistency understanding in videos. While omni-modal large language models excel at temporally aligned tasks such as captioning and question answering, they struggle to…

Multimedia · Computer Science 2026-04-16 Zixuan Chen , Depeng Wang , Hao Lin , Li Luo , Ke Xu , Ya Guo , Huijia Zhu , Tanfeng Sun , Xinghao Jiang

Audio description (AD) makes video content accessible to millions of blind and low vision (BLV) users. However, creating high-quality AD involves a trade-off between the precision of human-crafted descriptions and the efficiency of…

Human-Computer Interaction · Computer Science 2025-08-05 Maryam Cheema , Sina Elahimanesh , Samuel Martin , Pooyan Fazli , Hasti Seifi

Speech is a means of communication which relies on both audio and visual information. The absence of one modality can often lead to confusion or misinterpretation of information. In this paper we present an end-to-end temporal model capable…

Audio and Speech Processing · Electrical Eng. & Systems 2019-06-17 Konstantinos Vougioukas , Pingchuan Ma , Stavros Petridis , Maja Pantic

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Chao Huang , Ruohan Gao , J. M. F. Tsang , Jan Kurcius , Cagdas Bilen , Chenliang Xu , Anurag Kumar , Sanjeel Parekh

We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Shao-Yu Chang , Jingyi Xu , Hieu Le , Dimitris Samaras

Deep neural networks have recently achieved breakthroughs in sound generation. Despite the outstanding sample quality, current sound generation models face issues on small-scale datasets (e.g., overfitting), significantly limiting…

Sound · Computer Science 2024-07-30 Yi Yuan , Haohe Liu , Jinhua Liang , Xubo Liu , Mark D. Plumbley , Wenwu Wang

With the advancement of generative models, the synthesis of different sensory elements such as music, visuals, and speech has achieved significant realism. However, the approach to generate multi-sensory outputs has not been fully explored,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Minheng Ni , Chenfei Wu , Huaying Yuan , Zhengyuan Yang , Ming Gong , Lijuan Wang , Zicheng Liu , Wangmeng Zuo , Nan Duan

Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…

We tackle the problem of generating audio samples conditioned on descriptive text captions. In this work, we propose AaudioGen, an auto-regressive generative model that generates audio samples conditioned on text inputs. AudioGen operates…

Compared with ample visual-text pre-training research, few works explore audio-text pre-training, mostly due to the lack of sufficient parallel audio-text data. Most existing methods incorporate the visual modality as a pivot for audio-text…

Sound · Computer Science 2024-03-06 Xuenan Xu , Zhiling Zhang , Zelin Zhou , Pingyue Zhang , Zeyu Xie , Mengyue Wu , Kenny Q. Zhu

Blind and low-vision (BLV) people use audio descriptions (ADs) to access videos. However, current ADs are unalterable by end users, thus are incapable of supporting BLV individuals' potentially diverse needs and preferences. This research…

Human-Computer Interaction · Computer Science 2024-08-22 Rosiana Natalie , Ruei-Che Chang , Smitha Sheshadri , Anhong Guo , Kotaro Hara

Over the years, performance evaluation has become essential in computer vision, enabling tangible progress in many sub-fields. While talking-head video generation has become an emerging research topic, existing evaluations on this topic…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Lele Chen , Guofeng Cui , Ziyi Kou , Haitian Zheng , Chenliang Xu

Text-to-audio (TTA) generation is advancing rapidly, but evaluation remains challenging because human listening studies are expensive and existing automatic metrics capture only limited aspects of perceptual quality. We introduce AudioEval,…

Sound · Computer Science 2026-01-30 Hui Wang , Jinghua Zhao , Junyang Cheng , Cheng Liu , Yuhang Jia , Haoqin Sun , Jiaming Zhou , Yong Qin

Human motion generation aims to produce plausible human motion sequences according to various conditional inputs, such as text or audio. Despite the feasibility of existing methods in generating motion based on short prompts and simple…

Multimedia · Computer Science 2024-11-12 Bo Han , Hao Peng , Minjing Dong , Yi Ren , Yixuan Shen , Chang Xu

The task of talking head generation is to synthesize a lip synchronized talking head video by inputting an arbitrary face image and audio clips. Most existing methods ignore the local driving information of the mouth muscles. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-20 Sen Chen , Zhilei Liu , Jiaxing Liu , Zhengxiang Yan , Longbiao Wang

Universal video understanding requires modeling fine-grained visual and audio information over time in diverse real-world scenarios. However, the performance of existing models is primarily constrained by video-instruction data that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Yunheng Li , Hengrui Zhang , Meng-Hao Guo , Wenzhao Gao , Shaoyong Jia , Shaohui Jiao , Qibin Hou , Ming-Ming Cheng

We introduce MMAudioSep, a generative model for video/text-queried sound separation that is founded on a pretrained video-to-audio model. By leveraging knowledge about the relationship between video/text and audio learned through a…

Sound · Computer Science 2026-04-20 Akira Takahashi , Shusuke Takahashi , Yuki Mitsufuji
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