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Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Object recognition has seen significant progress in the image domain, with focus primarily on 2D perception. We propose to leverage existing large-scale datasets of 3D models to understand the underlying 3D structure of objects seen in an…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Weicheng Kuo , Anelia Angelova , Tsung-Yi Lin , Angela Dai

We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes. Based on a user-provided textual description and a 2D bounding box in a reference viewpoint, InseRF generates new objects in 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Mohamad Shahbazi , Liesbeth Claessens , Michael Niemeyer , Edo Collins , Alessio Tonioni , Luc Van Gool , Federico Tombari

Objects often occlude each other in scenes; Inferring their appearance beyond their visible parts plays an important role in scene understanding, depth estimation, object interaction and manipulation. In this paper, we study the challenging…

Computer Vision and Pattern Recognition · Computer Science 2018-05-09 Kiana Ehsani , Roozbeh Mottaghi , Ali Farhadi

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Wenqiang Sun , Shuo Chen , Fangfu Liu , Zilong Chen , Yueqi Duan , Jun Zhang , Yikai Wang

Recent progress in 3D scene understanding enables scalable learning of representations across large datasets of diverse scenes. As a consequence, generalization to unseen scenes and objects, rendering novel views from just a single or a…

Computer Vision and Pattern Recognition · Computer Science 2024-05-06 Allan Jabri , Sjoerd van Steenkiste , Emiel Hoogeboom , Mehdi S. M. Sajjadi , Thomas Kipf

For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Tristan Aumentado-Armstrong , Alex Levinshtein , Stavros Tsogkas , Konstantinos G. Derpanis , Allan D. Jepson

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Directly generating scenes from satellite imagery offers exciting possibilities for integration into applications like games and map services. However, challenges arise from significant view changes and scene scale. Previous efforts mainly…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Zuoyue Li , Zhenqiang Li , Zhaopeng Cui , Marc Pollefeys , Martin R. Oswald

Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Heng Yu , Chaoyang Wang , Peiye Zhuang , Willi Menapace , Aliaksandr Siarohin , Junli Cao , Laszlo A Jeni , Sergey Tulyakov , Hsin-Ying Lee

Generating 3D scenes is a challenging open problem, which requires synthesizing plausible content that is fully consistent in 3D space. While recent methods such as neural radiance fields excel at view synthesis and 3D reconstruction, they…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Titas Anciukevičius , Fabian Manhardt , Federico Tombari , Paul Henderson

Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with the reference image. Previous methods utilizing 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Jingbo Zhang , Xiaoyu Li , Qi Zhang , Yanpei Cao , Ying Shan , Jing Liao

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic…

Computer Vision and Pattern Recognition · Computer Science 2025-11-06 Gaia Di Lorenzo , Federico Tombari , Marc Pollefeys , Daniel Barath

Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scenarios, rendering a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Fangfu Liu , Wenqiang Sun , Hanyang Wang , Yikai Wang , Haowen Sun , Junliang Ye , Jun Zhang , Yueqi Duan

We introduce RealmDreamer, a technique for generating forward-facing 3D scenes from text descriptions. Our method optimizes a 3D Gaussian Splatting representation to match complex text prompts using pretrained diffusion models. Our key…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Jaidev Shriram , Alex Trevithick , Lingjie Liu , Ravi Ramamoorthi

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space…

Computer Vision and Pattern Recognition · Computer Science 2018-11-16 Edward Smith , Scott Fujimoto , David Meger

Inspired by generative paradigms in image and video, 3D shape generation has made notable progress, enabling the rapid synthesis of high-fidelity 3D assets from a single image. However, current methods still face challenges, including the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yangguang Li , Xianglong He , Zi-Xin Zou , Zexiang Liu , Wanli Ouyang , Ding Liang , Yan-Pei Cao

We tackle the task of scalable unsupervised object-centric representation learning on 3D scenes. Existing approaches to object-centric representation learning show limitations in generalizing to larger scenes as their learning processes…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Tianyu Wang , Kee Siong Ng , Miaomiao Liu

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Maria Kolos , Artem Sevastopolsky , Victor Lempitsky