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This study presents a case study of active learning within the Investigative Science Learning Environment (ISLE), using the iOLab digital devices. We designed a pilot lab format to enhance student engagement and understanding through direct…

Physics Education · Physics 2025-10-14 Eugenio Tufino , Pasquale Onorato , Stefano Oss

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

Artificial Intelligence · Computer Science 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

In recent years, instructional practices in Operations Research (OR), Management Science (MS), and Analytics have increasingly shifted toward digital environments, where large and diverse groups of learners make it difficult to provide…

Machine Learning · Statistics 2026-03-12 Lukas De Kerpel , Arthur Thuy , Dries F. Benoit

We introduce a new paradigm of learning for reasoning, understanding, and prediction, as well as the scaffolding network to implement this paradigm. The scaffolding network embodies an incremental learning approach that is formulated as a…

Computation and Language · Computer Science 2017-05-23 Asli Celikyilmaz , Li Deng , Lihong Li , Chong Wang

There is an increasing interest in learning outside of the traditional classroom setting. This is especially true for topics covering computational tools and data science, as both are challenging to incorporate in the standard curriculum.…

Computers and Society · Computer Science 2017-06-21 Chris Holdgraf , Aaron Culich , Ariel Rokem , Fatma Deniz , Maryana Alegro , Dani Ushizima

The recent development of science education leads educators to explore new teaching and learning methodologies and restructure classes and assignments to bring students' knowledge to the highest level of education by allowing learners to…

Physics Education · Physics 2023-07-24 Kalani Hettiarachchilagea , Neel Haldolaarachchige

The PICUP Collection of Exercise Sets (https://www.compadre.org/PICUP/exercises/) contains over 60 peer-reviewed computation-infused activities for use in various physics courses from high school through graduate study. Each Exercise Set…

Physics Education · Physics 2021-03-04 W. Brian Lane

Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…

Cryptography and Security · Computer Science 2025-02-11 Dylan Huitema , Albert Wong

Computational notebooks (e.g., Jupyter, Google Colab) are widely used for interactive data science and machine learning. In those frameworks, users can start a session, then execute cells (i.e., a set of statements) to create variables,…

Databases · Computer Science 2025-03-12 Zhaoheng Li , Pranav Gor , Rahul Prabhu , Hui Yu , Yuzhou Mao , Yongjoo Park

Learning from demonstration is a promising approach for teaching robots new skills. However, a central challenge in the execution of acquired skills is the ability to recognize faults and prevent failures. This is essential because…

This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting with a large collection of games implemented in the Tabletop…

Artificial Intelligence · Computer Science 2024-05-29 Martin Balla , George E. M. Long , James Goodman , Raluca D. Gaina , Diego Perez-Liebana

Dexterous manipulation with anthropomorphic robot hands remains a challenging problem in robotics because of the high-dimensional state and action spaces and complex contacts. Nevertheless, skillful closed-loop manipulation is required to…

Robotics · Computer Science 2022-12-06 Malte Mosbach , Kara Moraw , Sven Behnke

This research paper will bring forth the innovative pedagogical approach in computer science education, which uses a combination of methodologies borrowed from Artificial Intelligence (AI) and DevOps to enhance the learning experience in…

Computers and Society · Computer Science 2024-06-25 Edis Mekić , Mihailo Jovanović , Kristijan Kuk , Bojan Prlinčević , Ana Savić

To make off-screen interaction without specialized hardware practical, we investigate using deep learning methods to process the common built-in IMU sensor (accelerometers and gyroscopes) on mobile phones into a useful set of one-handed…

Human-Computer Interaction · Computer Science 2021-02-19 Michael Xuelin Huang , Yang Li , Nazneen Nazneen , Alexander Chao , Shumin Zhai

Precisely modeling interactions and accurately predicting trajectories of surrounding vehicles are essential to the decision-making and path-planning of intelligent vehicles. This paper proposes a novel framework based on ensemble learning…

Robotics · Computer Science 2022-04-19 Zirui Li , Yunlong Lin , Cheng Gong , Xinwei Wang , Qi Liu , Jianwei Gong , Chao Lu

There is general agreement that creativity and innovation are desirable traits in the toolbox of 21\textsuperscript{st} century engineers, as well as in the future workforce in general. However, there is a dearth of exemplars, pedagogical…

Physics Education · Physics 2013-08-13 F. V. Kowalski , S. E. Kowalski , P. B. Kohl , V. H. Kuo

This manuscript presents teaching and curriculum design for Information Technology classes. Today, students demand hands-on activities for the newest technologies. It is feasible to satisfy this appetite for exciting education by employing…

Computers and Society · Computer Science 2014-04-09 Timur Mirzoev

Formally verifying the correctness of mathematical proofs is more accessible than ever, however, the learning curve remains steep for many of the state-of-the-art interactive theorem provers (ITP). Deriving the most appropriate subsequent…

Logic in Computer Science · Computer Science 2024-11-05 Liao Zhang , David M. Cerna , Cezary Kaliszyk

This study examines the impact of a remote laboratory experiment on Physics learning, using a case study approach. Societal advancements over the past century have spurred discussions regarding restructuring the current educational system,…

Physics Education · Physics 2025-01-17 Carlos Antonio da Rocha , Matheus Santos Nogueira